SPIGOT-2304: Implement LootGenerateEvent
By: Parker Hawke <hawkeboyz2@hotmail.com>
This commit is contained in:
31
paper-server/nms-patches/LootTableRegistry.patch
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31
paper-server/nms-patches/LootTableRegistry.patch
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@@ -0,0 +1,31 @@
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--- a/net/minecraft/server/LootTableRegistry.java
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+++ b/net/minecraft/server/LootTableRegistry.java
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@@ -17,6 +17,7 @@
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private static final Logger LOGGER = LogManager.getLogger();
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private static final Gson b = (new GsonBuilder()).registerTypeAdapter(LootValueBounds.class, new LootValueBounds.a()).registerTypeAdapter(LootValueBinomial.class, new LootValueBinomial.a()).registerTypeAdapter(LootValueConstant.class, new LootValueConstant.a()).registerTypeAdapter(LootIntegerLimit.class, new LootIntegerLimit.a()).registerTypeAdapter(LootSelector.class, new LootSelector.b()).registerTypeAdapter(LootTable.class, new LootTable.b()).registerTypeHierarchyAdapter(LootEntryAbstract.class, new LootEntries.a()).registerTypeHierarchyAdapter(LootItemFunction.class, new LootItemFunctions.a()).registerTypeHierarchyAdapter(LootItemCondition.class, new LootItemConditions.a()).registerTypeHierarchyAdapter(LootTableInfo.EntityTarget.class, new LootTableInfo.EntityTarget.a()).create();
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private Map<MinecraftKey, LootTable> c = ImmutableMap.of();
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+ public Map<LootTable, MinecraftKey> lootTableToKey = ImmutableMap.of(); // CraftBukkit
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private final LootPredicateManager d;
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public LootTableRegistry(LootPredicateManager lootpredicatemanager) {
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@@ -52,7 +53,7 @@
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LootPredicateManager lootpredicatemanager = this.d;
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this.d.getClass();
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- Function function = lootpredicatemanager::a;
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+ Function<MinecraftKey, LootItemCondition> function = lootpredicatemanager::a; // CraftBukkit - decompile error
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immutablemap.getClass();
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LootCollector lootcollector = new LootCollector(lootcontextparameterset, function, immutablemap::get);
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@@ -64,6 +65,11 @@
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LootTableRegistry.LOGGER.warn("Found validation problem in " + s + ": " + s1);
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});
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this.c = immutablemap;
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+ // CraftBukkit start - build a reversed registry map
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+ ImmutableMap.Builder<LootTable, MinecraftKey> lootTableToKeyBuilder = ImmutableMap.builder();
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+ this.c.forEach((lootTable, key) -> lootTableToKeyBuilder.put(key, lootTable)); // PAIL rename keyToLootTable
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+ this.lootTableToKey = lootTableToKeyBuilder.build();
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+ // CraftBukkit end
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}
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public static void a(LootCollector lootcollector, MinecraftKey minecraftkey, LootTable loottable) {
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