update configurate (#9230)
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@@ -19,16 +19,10 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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- Villager entityvillager = (Villager) other;
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-
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- if (world.getDifficulty() != Difficulty.HARD && this.random.nextBoolean()) {
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+ // Paper start
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+ if (this.level().paperConfig().entities.behavior.zombieVillagerInfectionChance != 0.0 && (this.level().paperConfig().entities.behavior.zombieVillagerInfectionChance != -1.0 || world.getDifficulty() == Difficulty.NORMAL || world.getDifficulty() == Difficulty.HARD) && other instanceof Villager) {
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+ if (this.level().paperConfig().entities.behavior.zombieVillagerInfectionChance == -1.0 && world.getDifficulty() != Difficulty.HARD && this.random.nextBoolean()) {
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return flag;
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}
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+ if (this.level().paperConfig().entities.behavior.zombieVillagerInfectionChance != -1.0 && (this.random.nextDouble() * 100.0) > this.level().paperConfig().entities.behavior.zombieVillagerInfectionChance) {
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+ return flag;
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+ } // Paper end
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+
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+ Villager entityvillager = (Villager) other;
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- return flag;
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- }
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+ final double fallbackChance = world.getDifficulty() == Difficulty.HARD ? 1d : world.getDifficulty() == Difficulty.NORMAL ? 0.5d : 0d; // Paper
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+ if (this.random.nextDouble() < world.paperConfig().entities.behavior.zombieVillagerInfectionChance.or(fallbackChance) && other instanceof Villager entityvillager) { // Paper
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// CraftBukkit start
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flag = Zombie.zombifyVillager(world, entityvillager, this.blockPosition(), this.isSilent(), CreatureSpawnEvent.SpawnReason.INFECTION) == null;
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}
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