@@ -2,17 +2,16 @@ package org.bukkit.event.player;
|
||||
|
||||
import org.bukkit.entity.Player;
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||||
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||||
/*
|
||||
/**
|
||||
* Represents a player animation event
|
||||
*/
|
||||
public class PlayerAnimationEvent extends PlayerEvent {
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||||
|
||||
private PlayerAnimationType animationType;
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||||
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||||
/*
|
||||
* Construct a new event
|
||||
/**
|
||||
* Construct a new PlayerAnimation event
|
||||
*
|
||||
* @param type The event type
|
||||
* @param player The player instance
|
||||
*/
|
||||
public PlayerAnimationEvent(final Player player) {
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||||
@@ -22,10 +21,10 @@ public class PlayerAnimationEvent extends PlayerEvent {
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||||
animationType = PlayerAnimationType.ARM_SWING;
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}
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||||
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||||
/*
|
||||
/**
|
||||
* Get the type of this animation event
|
||||
*
|
||||
* @returns the animation type
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||||
* @return the animation type
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||||
*/
|
||||
public PlayerAnimationType getAnimationType() {
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||||
return animationType;
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||||
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||||
@@ -1,7 +1,7 @@
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||||
package org.bukkit.event.player;
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||||
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||||
/*
|
||||
* Differet types of player animations
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||||
/**
|
||||
* Different types of player animations
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||||
*/
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||||
public enum PlayerAnimationType {
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||||
ARM_SWING
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||||
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||||
@@ -7,8 +7,6 @@ import org.bukkit.event.Cancellable;
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||||
/**
|
||||
* This event is fired when the player is almost about to enter the bed.
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||||
* It can be cancelled.
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||||
*
|
||||
* @author sk89q
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||||
*/
|
||||
public class PlayerBedEnterEvent extends PlayerEvent implements Cancellable {
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||||
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||||
@@ -21,7 +19,8 @@ public class PlayerBedEnterEvent extends PlayerEvent implements Cancellable {
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||||
}
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||||
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||||
/**
|
||||
* Gets the cancellation state of this event.
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||||
* Gets the cancellation state of this event. A cancelled event will not
|
||||
* be executed in the server, but will still pass to other plugins
|
||||
*
|
||||
* @return true if this event is cancelled
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||||
*/
|
||||
@@ -30,7 +29,8 @@ public class PlayerBedEnterEvent extends PlayerEvent implements Cancellable {
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||||
}
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||||
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||||
/**
|
||||
* Prevents the player from entering the bed.
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||||
* Sets the cancellation state of this event. A cancelled event will not
|
||||
* be executed in the server, but will still pass to other plugins
|
||||
*
|
||||
* @param cancel true if you wish to cancel this event
|
||||
*/
|
||||
@@ -39,9 +39,9 @@ public class PlayerBedEnterEvent extends PlayerEvent implements Cancellable {
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||||
}
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||||
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||||
/**
|
||||
* Returns the bed block.
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||||
* Returns the bed block involved in this event.
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||||
*
|
||||
* @return
|
||||
* @return the bed block involved in this event
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||||
*/
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||||
public Block getBed() {
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||||
return bed;
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||||
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||||
@@ -5,8 +5,6 @@ import org.bukkit.entity.Player;
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||||
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||||
/**
|
||||
* This event is fired when the player is leaving a bed.
|
||||
*
|
||||
* @author sk89q
|
||||
*/
|
||||
public class PlayerBedLeaveEvent extends PlayerEvent {
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||||
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||||
@@ -18,9 +16,9 @@ public class PlayerBedLeaveEvent extends PlayerEvent {
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||||
}
|
||||
|
||||
/**
|
||||
* Returns the bed block.
|
||||
* Returns the bed block involved in this event.
|
||||
*
|
||||
* @return
|
||||
* @return the bed block involved in this event
|
||||
*/
|
||||
public Block getBed() {
|
||||
return bed;
|
||||
|
||||
@@ -2,6 +2,10 @@ package org.bukkit.event.player;
|
||||
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
/**
|
||||
* Called early in the command handling process. This event is only
|
||||
* for very exceptional cases and you should not normally use it.
|
||||
*/
|
||||
public class PlayerCommandPreprocessEvent extends PlayerChatEvent {
|
||||
public PlayerCommandPreprocessEvent(final Player player, final String message) {
|
||||
super(Type.PLAYER_COMMAND_PREPROCESS, player, message);
|
||||
|
||||
@@ -19,7 +19,7 @@ public class PlayerDropItemEvent extends PlayerEvent implements Cancellable {
|
||||
/**
|
||||
* Gets the ItemDrop created by the player
|
||||
*
|
||||
* @return ItemDrop
|
||||
* @return ItemDrop created by the player
|
||||
*/
|
||||
public Item getItemDrop() {
|
||||
return drop;
|
||||
|
||||
@@ -5,9 +5,7 @@ import org.bukkit.entity.Egg;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author tkelly
|
||||
*
|
||||
* Called when a player throws an egg and it might hatch
|
||||
*/
|
||||
public class PlayerEggThrowEvent extends PlayerEvent {
|
||||
private Egg egg;
|
||||
@@ -24,16 +22,16 @@ public class PlayerEggThrowEvent extends PlayerEvent {
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the egg.
|
||||
* Gets the egg involved in this event.
|
||||
*
|
||||
* @return the egg
|
||||
* @return the egg involved in this event
|
||||
*/
|
||||
public Egg getEgg() {
|
||||
return egg;
|
||||
}
|
||||
|
||||
/**
|
||||
* Grabs whether the egg is hatching or not. Will be what the server
|
||||
* Gets whether the egg is hatching or not. Will be what the server
|
||||
* would've done without interaction.
|
||||
*
|
||||
* @return boolean Whether the egg is going to hatch or not
|
||||
@@ -43,7 +41,7 @@ public class PlayerEggThrowEvent extends PlayerEvent {
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets whether the egg will hatch.
|
||||
* Sets whether the egg will hatch or not.
|
||||
*
|
||||
* @param hatching true if you want the egg to hatch
|
||||
* false if you want it not to
|
||||
|
||||
@@ -16,6 +16,7 @@ public class PlayerEvent extends Event {
|
||||
|
||||
/**
|
||||
* Returns the player involved in this event
|
||||
*
|
||||
* @return Player who is involved in this event
|
||||
*/
|
||||
public final Player getPlayer() {
|
||||
|
||||
@@ -9,9 +9,7 @@ import org.bukkit.event.Cancellable;
|
||||
import org.bukkit.event.block.Action;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author durron597
|
||||
*
|
||||
* Called when a player interacts with an object or air.
|
||||
*/
|
||||
public class PlayerInteractEvent extends PlayerEvent implements Cancellable {
|
||||
protected ItemStack item;
|
||||
@@ -93,7 +91,7 @@ public class PlayerInteractEvent extends PlayerEvent implements Cancellable {
|
||||
/**
|
||||
* Check if this event involved a block
|
||||
*
|
||||
* return boolean true if it did
|
||||
* @return boolean true if it did
|
||||
*/
|
||||
public boolean hasBlock() {
|
||||
return this.blockClicked != null;
|
||||
@@ -102,7 +100,7 @@ public class PlayerInteractEvent extends PlayerEvent implements Cancellable {
|
||||
/**
|
||||
* Check if this event involved an item
|
||||
*
|
||||
* return boolean true if it did
|
||||
* @return boolean true if it did
|
||||
*/
|
||||
public boolean hasItem() {
|
||||
return this.item != null;
|
||||
|
||||
@@ -2,6 +2,9 @@ package org.bukkit.event.player;
|
||||
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
/**
|
||||
* Called when a player joins a server
|
||||
*/
|
||||
public class PlayerJoinEvent extends PlayerEvent {
|
||||
private String joinMessage;
|
||||
|
||||
|
||||
@@ -3,6 +3,9 @@ package org.bukkit.event.player;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.Cancellable;
|
||||
|
||||
/**
|
||||
* Called when a player gets kicked from the server
|
||||
*/
|
||||
public class PlayerKickEvent extends PlayerEvent implements Cancellable {
|
||||
private String leaveMessage;
|
||||
private String kickReason;
|
||||
|
||||
@@ -66,7 +66,7 @@ public class PlayerListener implements Listener {
|
||||
public void onPlayerRespawn(PlayerRespawnEvent event) {}
|
||||
|
||||
/**
|
||||
* Called when a player interacts
|
||||
* Called when a player interacts with an object or air.
|
||||
*
|
||||
* @param event Relevant event details
|
||||
*/
|
||||
|
||||
@@ -76,9 +76,9 @@ public class PlayerPreLoginEvent extends Event {
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the player name.
|
||||
* Gets the player's name.
|
||||
*
|
||||
* @return
|
||||
* @return the player's name
|
||||
*/
|
||||
public String getName() {
|
||||
return name;
|
||||
|
||||
@@ -2,6 +2,9 @@ package org.bukkit.event.player;
|
||||
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
/**
|
||||
* Called when a player leaves a server
|
||||
*/
|
||||
public class PlayerQuitEvent extends PlayerEvent {
|
||||
|
||||
private String quitMessage;
|
||||
|
||||
@@ -32,9 +32,9 @@ public class PlayerRespawnEvent extends PlayerEvent {
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets whether the respawn location is the players bed.
|
||||
* Gets whether the respawn location is the player's bed.
|
||||
*
|
||||
* @return true if the respawn location is the players bed.
|
||||
* @return true if the respawn location is the player's bed.
|
||||
*/
|
||||
public boolean isBedSpawn() {
|
||||
return this.isBedSpawn;
|
||||
|
||||
@@ -4,8 +4,7 @@ import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.Cancellable;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author azi
|
||||
* Called when a player toggles their sneaking state
|
||||
*/
|
||||
public class PlayerToggleSneakEvent extends PlayerEvent implements Cancellable {
|
||||
private boolean isSneaking;
|
||||
@@ -17,8 +16,8 @@ public class PlayerToggleSneakEvent extends PlayerEvent implements Cancellable {
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the player is now sneaking.
|
||||
*
|
||||
* Returns whether the player is now sneaking or not.
|
||||
*
|
||||
* @return sneaking state
|
||||
*/
|
||||
public boolean isSneaking() {
|
||||
|
||||
Reference in New Issue
Block a user