#660: Add support to change block's lid state
By: jameslfc19 <jameslfc19@gmail.com>
This commit is contained in:
@@ -1,6 +1,6 @@
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--- a/net/minecraft/server/TileEntityShulkerBox.java
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+++ b/net/minecraft/server/TileEntityShulkerBox.java
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@@ -3,6 +3,10 @@
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@@ -3,12 +3,16 @@
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import java.util.List;
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import java.util.stream.IntStream;
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import javax.annotation.Nullable;
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@@ -11,13 +11,21 @@
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public class TileEntityShulkerBox extends TileEntityLootable implements IWorldInventory, ITickable {
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@@ -16,6 +20,36 @@
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private static final int[] a = IntStream.range(0, 27).toArray();
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private NonNullList<ItemStack> contents;
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- private int c;
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+ public int c; // PAIL private -> public, rename viewerCount
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private TileEntityShulkerBox.AnimationPhase i;
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private float j;
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private float k;
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@@ -16,6 +20,37 @@
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private EnumColor l;
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private boolean m;
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+ // CraftBukkit start - add fields and methods
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+ public List<HumanEntity> transaction = new java.util.ArrayList<HumanEntity>();
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+ private int maxStack = MAX_STACK;
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+ public boolean opened;
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+
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+ public List<ItemStack> getContents() {
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+ return this.contents;
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@@ -48,3 +56,19 @@
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public TileEntityShulkerBox(@Nullable EnumColor enumcolor) {
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super(TileEntityTypes.SHULKER_BOX);
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this.contents = NonNullList.a(27, ItemStack.b);
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@@ -178,6 +213,7 @@
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}
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++this.c;
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+ if (opened) return; // CraftBukkit - only animate if the ShulkerBox hasn't been forced open already by an API call.
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this.world.playBlockAction(this.position, this.getBlock().getBlock(), 1, this.c);
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if (this.c == 1) {
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this.world.playSound((EntityHuman) null, this.position, SoundEffects.BLOCK_SHULKER_BOX_OPEN, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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@@ -190,6 +226,7 @@
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public void closeContainer(EntityHuman entityhuman) {
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if (!entityhuman.isSpectator()) {
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--this.c;
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+ if (opened) return; // CraftBukkit - only animate if the ShulkerBox hasn't been forced open already by an API call.
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this.world.playBlockAction(this.position, this.getBlock().getBlock(), 1, this.c);
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if (this.c <= 0) {
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this.world.playSound((EntityHuman) null, this.position, SoundEffects.BLOCK_SHULKER_BOX_CLOSE, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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