Compiler issues v2

This commit is contained in:
Bjarne Koll
2024-10-25 13:52:04 +02:00
parent cc0308bf1d
commit c6a0ad379d
20 changed files with 35 additions and 49 deletions

View File

@@ -20,7 +20,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ // Paper start - Send empty chunk, so players aren't stuck in the world loading screen with our chunk system not sending chunks when dead
+ if (player.isDeadOrDying()) {
+ net.minecraft.core.Holder<net.minecraft.world.level.biome.Biome> plains = worldserver1.registryAccess().lookupOrThrow(net.minecraft.core.registries.Registries.BIOME)
+ .getHolderOrThrow(net.minecraft.world.level.biome.Biomes.PLAINS);
+ .getOrThrow(net.minecraft.world.level.biome.Biomes.PLAINS);
+ player.connection.send(new net.minecraft.network.protocol.game.ClientboundLevelChunkWithLightPacket(
+ new net.minecraft.world.level.chunk.EmptyLevelChunk(worldserver1, player.chunkPosition(), plains),
+ worldserver1.getLightEngine(), (java.util.BitSet)null, (java.util.BitSet) null)