Prevent sending oversized item data in equipment and metadata
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
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@@ -1913,7 +1913,7 @@
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+ entity.refreshEntityData(ServerGamePacketListenerImpl.this.player);
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+ // SPIGOT-7136 - Allays
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+ if (entity instanceof Allay || entity instanceof net.minecraft.world.entity.animal.horse.AbstractHorse) { // Paper - Fix horse armor desync
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+ ServerGamePacketListenerImpl.this.send(new ClientboundSetEquipmentPacket(entity.getId(), Arrays.stream(net.minecraft.world.entity.EquipmentSlot.values()).map((slot) -> Pair.of(slot, ((LivingEntity) entity).getItemBySlot(slot).copy())).collect(Collectors.toList())));
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+ ServerGamePacketListenerImpl.this.send(new ClientboundSetEquipmentPacket(entity.getId(), Arrays.stream(net.minecraft.world.entity.EquipmentSlot.values()).map((slot) -> Pair.of(slot, ((LivingEntity) entity).getItemBySlot(slot).copy())).collect(Collectors.toList()), true)); // Paper - sanitize
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+ }
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+
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+ ServerGamePacketListenerImpl.this.player.containerMenu.sendAllDataToRemote(); // Paper - fix slot desync - always refresh player inventory
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