Add ray tracing methods to LivingEntity
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@@ -0,0 +1,67 @@
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package com.destroystokyo.paper.block;
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import org.bukkit.FluidCollisionMode;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.jetbrains.annotations.NotNull;
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/**
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* Represents information about a targeted block
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* @deprecated use {@link org.bukkit.util.RayTraceResult}
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*/
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@Deprecated(forRemoval = true, since = "1.19.3")
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public class TargetBlockInfo {
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private final Block block;
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private final BlockFace blockFace;
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public TargetBlockInfo(@NotNull Block block, @NotNull BlockFace blockFace) {
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this.block = block;
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this.blockFace = blockFace;
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}
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/**
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* Get the block that is targeted
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*
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* @return Targeted block
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*/
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@NotNull
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public Block getBlock() {
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return block;
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}
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/**
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* Get the targeted BlockFace
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*
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* @return Targeted blockface
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*/
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@NotNull
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public BlockFace getBlockFace() {
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return blockFace;
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}
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/**
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* Get the relative Block to the targeted block on the side it is targeted at
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*
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* @return Block relative to targeted block
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*/
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@NotNull
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public Block getRelativeBlock() {
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return block.getRelative(blockFace);
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}
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/**
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* @deprecated use {@link org.bukkit.FluidCollisionMode}
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*/
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@Deprecated(forRemoval = true, since = "1.19.3")
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public enum FluidMode {
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NEVER(FluidCollisionMode.NEVER),
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SOURCE_ONLY(FluidCollisionMode.SOURCE_ONLY),
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ALWAYS(FluidCollisionMode.ALWAYS);
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public final FluidCollisionMode bukkit;
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FluidMode(FluidCollisionMode bukkit) {
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this.bukkit = bukkit;
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}
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}
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}
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