RangedEntity API
Allows you to determine if an entity is capable of ranged attacks, and to perform an attack.
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package com.destroystokyo.paper.entity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Mob;
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import org.jspecify.annotations.NullMarked;
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@NullMarked
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public interface RangedEntity extends Mob {
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/**
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* Attack the specified entity using a ranged attack.
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*
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* @param target the entity to target
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* @param charge How "charged" the attack is (how far back the bow was pulled for Bow attacks).
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* This should be a value between 0 and 1, represented as targetDistance/maxDistance.
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*/
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void rangedAttack(LivingEntity target, float charge);
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/**
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* Sets that the Entity is "charging" up an attack, by raising its hands
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*
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* @param raiseHands Whether the entities hands are raised to charge attack
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* @deprecated use {@link #setAggressive(boolean)}
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*/
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@Deprecated(since = "1.19.2")
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void setChargingAttack(boolean raiseHands);
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/**
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* Alias to {@link LivingEntity#isHandRaised()}, if the entity is charging an attack
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* @return If entities hands are raised
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* @deprecated use {@link #isHandRaised()}
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*/
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@Deprecated(since = "1.19.2")
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default boolean isChargingAttack() {
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return this.isHandRaised();
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}
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}
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