Added PlayerVelocityEvent. Thanks Evenprime!
By: EvilSeph <evilseph@gmail.com>
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@@ -197,6 +197,13 @@ public abstract class Event implements Serializable {
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* @see org.bukkit.event.player.PlayerMoveEvent
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*/
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PLAYER_MOVE (Category.PLAYER),
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/**
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* Called before a player gets a velocity vector sent, which will instruct him to
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* get "pushed" into a specific direction, e.g. after an explosion
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*
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* @see org.bukkit.event.player.PlayerVelocityEvent
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*/
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PLAYER_VELOCITY (Category.PLAYER),
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/**
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* Called when a player undergoes an animation (Arm Swing is the only animation currently supported)
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*
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