Allow chests to be placed with NBT data
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@@ -5,7 +5,7 @@
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public static final BlockEntityType<TrialSpawnerBlockEntity> TRIAL_SPAWNER = BlockEntityType.register("trial_spawner", TrialSpawnerBlockEntity::new, Blocks.TRIAL_SPAWNER);
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public static final BlockEntityType<VaultBlockEntity> VAULT = BlockEntityType.register("vault", VaultBlockEntity::new, Blocks.VAULT);
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- private static final Set<BlockEntityType<?>> OP_ONLY_CUSTOM_DATA = Set.of(BlockEntityType.COMMAND_BLOCK, BlockEntityType.LECTERN, BlockEntityType.SIGN, BlockEntityType.HANGING_SIGN, BlockEntityType.MOB_SPAWNER, BlockEntityType.TRIAL_SPAWNER);
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+ private static final Set<BlockEntityType<?>> OP_ONLY_CUSTOM_DATA = Set.of(BlockEntityType.COMMAND_BLOCK, BlockEntityType.LECTERN, BlockEntityType.SIGN, BlockEntityType.HANGING_SIGN, BlockEntityType.MOB_SPAWNER, BlockEntityType.TRIAL_SPAWNER, BlockEntityType.CHEST); // CraftBukkit
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+ private static final Set<BlockEntityType<?>> OP_ONLY_CUSTOM_DATA = Set.of(BlockEntityType.COMMAND_BLOCK, BlockEntityType.LECTERN, BlockEntityType.SIGN, BlockEntityType.HANGING_SIGN, BlockEntityType.MOB_SPAWNER, BlockEntityType.TRIAL_SPAWNER); // CraftBukkit // Paper - Allow chests to be placed with NBT data
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private final BlockEntityType.BlockEntitySupplier<? extends T> factory;
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public final Set<Block> validBlocks;
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private final Holder.Reference<BlockEntityType<?>> builtInRegistryHolder;
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