Implement API for dealing with player UUIDs. Adds BUKKIT-5071
By: Travis Watkins <amaranth@ubuntu.com>
This commit is contained in:
@@ -4,6 +4,7 @@ import java.io.File;
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import java.util.LinkedHashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.UUID;
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import net.minecraft.server.BanEntry;
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import net.minecraft.server.EntityPlayer;
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@@ -41,6 +42,20 @@ public class CraftOfflinePlayer implements OfflinePlayer, ConfigurationSerializa
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return name;
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}
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// TODO: In 1.7.6+ OfflinePlayer lookup should be by UUID and store it like it does the name now
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public UUID getUniqueId() {
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NBTTagCompound data = getData();
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if (data == null) {
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return null;
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}
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if (data.hasKeyOfType("UUIDMost", 4) && data.hasKeyOfType("UUIDLeast", 4)) {
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return new UUID(data.getLong("UUIDMost"), data.getLong("UUIDLeast"));
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}
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return null;
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}
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public Server getServer() {
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return server;
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}
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