Remove unneeded mob spawn cap patch - Fixes #235
I misread the code and thought the code kept looping until the mob spawn cap was hit. Upon furthur review, this is not true, so this patch doesn't do anything sane.
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@@ -50,4 +50,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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public boolean interact(World world, BlockPosition blockposition, IBlockData iblockdata, EntityHuman entityhuman, EnumHand enumhand, @Nullable ItemStack itemstack, EnumDirection enumdirection, float f, float f1, float f2) {
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if (world.isClientSide) {
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2.7.4 (Apple Git-66)
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