PreCreatureSpawnEvent
Adds an event to fire before an Entity is created, so that plugins that need to cancel CreatureSpawnEvent can do so from this event instead. Cancelling CreatureSpawnEvent rapidly causes a lot of garbage collection and CPU waste as it's done after the Entity object has been fully created. Mob Limiting plugins and blanket "ban this type of monster" plugins should use this event instead and save a lot of server resources. See: https://github.com/PaperMC/Paper/issues/917
This commit is contained in:
@@ -54,7 +54,7 @@
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}
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public static <T extends Entity> Consumer<T> createDefaultStackConfig(Level world, ItemStack stack, @Nullable Player player) {
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@@ -464,21 +472,40 @@
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@@ -464,21 +472,50 @@
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CustomData customdata = (CustomData) stack.getOrDefault(DataComponents.ENTITY_DATA, CustomData.EMPTY);
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return !customdata.isEmpty() ? chained.andThen((entity) -> {
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@@ -82,12 +82,22 @@
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+ // CraftBukkit start
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+ return this.spawn(world, afterConsumer, pos, reason, alignPosition, invertY, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.DEFAULT);
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+ }
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+
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+ @Nullable
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+ public T spawn(ServerLevel worldserver, @Nullable Consumer<T> consumer, BlockPos blockposition, EntitySpawnReason entityspawnreason, boolean flag, boolean flag1, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason spawnReason) {
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+ // CraftBukkit end
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+ // Paper start - PreCreatureSpawnEvent
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+ com.destroystokyo.paper.event.entity.PreCreatureSpawnEvent event = new com.destroystokyo.paper.event.entity.PreCreatureSpawnEvent(
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+ io.papermc.paper.util.MCUtil.toLocation(worldserver, blockposition),
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+ org.bukkit.craftbukkit.entity.CraftEntityType.minecraftToBukkit(this),
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+ spawnReason
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+ );
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+ if (!event.callEvent()) {
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+ return null;
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+ }
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+ // Paper end - PreCreatureSpawnEvent
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+ T t0 = this.create(worldserver, consumer, blockposition, entityspawnreason, flag, flag1);
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+
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if (t0 != null) {
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- world.addFreshEntityWithPassengers(t0);
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+ // CraftBukkit start
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@@ -99,7 +109,7 @@
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if (t0 instanceof Mob) {
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Mob entityinsentient = (Mob) t0;
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@@ -657,7 +684,7 @@
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@@ -657,7 +694,7 @@
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}
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return entity;
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@@ -108,7 +118,7 @@
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}
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public static Stream<Entity> loadEntitiesRecursive(final List<? extends Tag> entityNbtList, final Level world, final EntitySpawnReason reason) {
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@@ -718,7 +745,7 @@
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@@ -718,7 +755,7 @@
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@Nullable
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public T tryCast(Entity obj) {
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@@ -117,7 +127,7 @@
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}
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@Override
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@@ -791,7 +818,7 @@
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@@ -791,7 +828,7 @@
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this.canSpawnFarFromPlayer = spawnGroup == MobCategory.CREATURE || spawnGroup == MobCategory.MISC;
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}
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@@ -145,7 +145,7 @@
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if (list1.size() >= requiredCount) {
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- if (!SpawnUtil.trySpawnMob(EntityType.IRON_GOLEM, EntitySpawnReason.MOB_SUMMONED, world, this.blockPosition(), 10, 8, 6, SpawnUtil.Strategy.LEGACY_IRON_GOLEM, false).isEmpty()) {
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+ if (!SpawnUtil.trySpawnMob(EntityType.IRON_GOLEM, EntitySpawnReason.MOB_SUMMONED, world, this.blockPosition(), 10, 8, 6, SpawnUtil.Strategy.LEGACY_IRON_GOLEM, false, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.VILLAGE_DEFENSE).isEmpty()) { // CraftBukkit
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+ if (SpawnUtil.trySpawnMob(EntityType.IRON_GOLEM, EntitySpawnReason.MOB_SUMMONED, world, this.blockPosition(), 10, 8, 6, SpawnUtil.Strategy.LEGACY_IRON_GOLEM, false, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.VILLAGE_DEFENSE, () -> {GolemSensor.golemDetected(this);}).isPresent()) { // CraftBukkit // Paper - Set Golem Last Seen to stop it from spawning another one
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list.forEach(GolemSensor::golemDetected);
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}
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}
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