diff --git a/patches/server/Revert-to-vanilla-handling-of-LivingEntity-actuallyH.patch b/patches/server/Revert-to-vanilla-handling-of-LivingEntity-actuallyH.patch index c3aa0a716..b45d4f448 100644 --- a/patches/server/Revert-to-vanilla-handling-of-LivingEntity-actuallyH.patch +++ b/patches/server/Revert-to-vanilla-handling-of-LivingEntity-actuallyH.patch @@ -8,11 +8,20 @@ diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/ma index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/world/entity/LivingEntity.java +++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java +@@ -0,0 +0,0 @@ public abstract class LivingEntity extends Entity implements Attackable { + } + + this.noActionTime = 0; +- float f1 = amount; ++ float f1 = amount; final float originalAmount = f1; // Paper - revert to vanilla #hurt - OBFHELPER + boolean flag = amount > 0.0F && this.isDamageSourceBlocked(source); // Copied from below + float f2 = 0.0F; + @@ -0,0 +0,0 @@ public abstract class LivingEntity extends Entity implements Attackable { if (!this.actuallyHurt(source, (float) event.getFinalDamage() - this.lastHurt, event)) { return false; } -+ if (this instanceof ServerPlayer && event.getDamage() == 0) return false; // Paper - revert to vanilla damage - players are not affected by damage that is 0 - use raw damage here, as it is just the original amount but post plugin changes to it. ++ if (this instanceof ServerPlayer && event.getDamage() == 0 && originalAmount == 0) return false; // Paper - revert to vanilla damage - players are not affected by damage that is 0 - skip damage if the vanilla damage is 0 and was not modified by plugins in the event. // CraftBukkit end this.lastHurt = amount; flag1 = false; @@ -20,7 +29,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000 if (!this.actuallyHurt(source, (float) event.getFinalDamage(), event)) { return false; } -+ if (this instanceof ServerPlayer && event.getDamage() == 0) return false; // Paper - revert to vanilla damage - players are not affected by damage that is 0 - use raw damage here, as it is just the original amount but post plugin changes to it. ++ if (this instanceof ServerPlayer && event.getDamage() == 0 && originalAmount == 0) return false; // Paper - revert to vanilla damage - players are not affected by damage that is 0 - skip damage if the vanilla damage is 0 and was not modified by plugins in the event. this.lastHurt = amount; this.invulnerableTime = this.invulnerableDuration; // CraftBukkit - restore use of maxNoDamageTicks // this.actuallyHurt(damagesource, f);