Use correct toX/Y/Z in player move packet handling

This commit is contained in:
Spottedleaf
2022-03-14 12:28:02 -07:00
parent 5fbf2f883d
commit cbdfcf8338
4 changed files with 59 additions and 43 deletions

View File

@@ -23,12 +23,28 @@ diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListener
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
double d0 = entity.getX();
double d1 = entity.getY();
double d2 = entity.getZ();
- double d3 = ServerGamePacketListenerImpl.clampHorizontal(packet.getX());
- double d4 = ServerGamePacketListenerImpl.clampVertical(packet.getY());
- double d5 = ServerGamePacketListenerImpl.clampHorizontal(packet.getZ());
+ double d3 = ServerGamePacketListenerImpl.clampHorizontal(packet.getX()); final double toX = d3; // Paper - OBFHELPER
+ double d4 = ServerGamePacketListenerImpl.clampVertical(packet.getY()); final double toY = d4; // Paper - OBFHELPER
+ double d5 = ServerGamePacketListenerImpl.clampHorizontal(packet.getZ()); final double toZ = d5; // Paper - OBFHELPER
float f = Mth.wrapDegrees(packet.getYRot());
float f1 = Mth.wrapDegrees(packet.getXRot());
double d6 = d3 - this.vehicleFirstGoodX;
@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
}
speed *= 2f; // TODO: Get the speed of the vehicle instead of the player
+ // Paper start - Prevent moving into unloaded chunks
+ if (player.level.paperConfig.preventMovingIntoUnloadedChunks && worldserver.getChunkIfLoadedImmediately((int) Math.floor(packet.getX()) >> 4, (int) Math.floor(packet.getZ()) >> 4) == null) {
+ if (player.level.paperConfig.preventMovingIntoUnloadedChunks && (
+ !worldserver.areChunksLoadedForMove(this.player.getBoundingBox().expandTowards(new Vec3(toX, toY, toZ).subtract(this.player.position()))) ||
+ !worldserver.areChunksLoadedForMove(entity.getBoundingBox().expandTowards(new Vec3(toX, toY, toZ).subtract(entity.position())))
+ )) {
+ this.connection.send(new ClientboundMoveVehiclePacket(entity));
+ return;
+ }
@@ -38,23 +54,24 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
// CraftBukkit end
ServerGamePacketListenerImpl.LOGGER.warn("{} (vehicle of {}) moved too quickly! {},{},{}", new Object[]{entity.getName().getString(), this.player.getName().getString(), d6, d7, d8});
@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
float prevYaw = this.player.getYRot();
float prevPitch = this.player.getXRot();
// CraftBukkit end
- double d3 = this.player.getX();
+ double d3 = this.player.getX(); final double toX = d3; // Paper - OBFHELPER
double d4 = this.player.getY();
- double d5 = this.player.getZ();
+ double d5 = this.player.getZ(); final double toZ = d5; // Paper - OBFHELPER
double d6 = this.player.getY();
double d7 = d0 - this.firstGoodX;
double d8 = d1 - this.firstGoodY;
this.allowedPlayerTicks = 20; // CraftBukkit
} else {
this.awaitingTeleportTime = this.tickCount;
- double d0 = ServerGamePacketListenerImpl.clampHorizontal(packet.getX(this.player.getX()));
- double d1 = ServerGamePacketListenerImpl.clampVertical(packet.getY(this.player.getY()));
- double d2 = ServerGamePacketListenerImpl.clampHorizontal(packet.getZ(this.player.getZ()));
+ double d0 = ServerGamePacketListenerImpl.clampHorizontal(packet.getX(this.player.getX())); final double toX = d0; // Paper - OBFHELPER
+ double d1 = ServerGamePacketListenerImpl.clampVertical(packet.getY(this.player.getY())); final double toY = d1;
+ double d2 = ServerGamePacketListenerImpl.clampHorizontal(packet.getZ(this.player.getZ())); final double toZ = d2; // Paper - OBFHELPER
float f = Mth.wrapDegrees(packet.getYRot(this.player.getYRot()));
float f1 = Mth.wrapDegrees(packet.getXRot(this.player.getXRot()));
@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
} else {
speed = this.player.getAbilities().walkingSpeed * 10f;
}
+ // Paper start - Prevent moving into unloaded chunks
+ if (player.level.paperConfig.preventMovingIntoUnloadedChunks && (this.player.getX() != toX || this.player.getZ() != toZ) && !worldserver.hasChunk((int) Math.floor(toX) >> 4, (int) Math.floor(toZ) >> 4)) {
+ if (player.level.paperConfig.preventMovingIntoUnloadedChunks && (this.player.getX() != toX || this.player.getZ() != toZ) && !worldserver.areChunksLoadedForMove(this.player.getBoundingBox().expandTowards(new Vec3(toX, toY, toZ).subtract(this.player.position())))) {
+ this.internalTeleport(this.player.getX(), this.player.getY(), this.player.getZ(), this.player.getYRot(), this.player.getXRot(), Collections.emptySet(), true);
+ return;
+ }