Use correct toX/Y/Z in player move packet handling

This commit is contained in:
Spottedleaf
2022-03-14 12:28:02 -07:00
parent 5fbf2f883d
commit cbdfcf8338
4 changed files with 59 additions and 43 deletions

View File

@@ -20,19 +20,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
}
@Override
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
speed = this.player.getAbilities().walkingSpeed * 10f;
}
// Paper start - Prevent moving into unloaded chunks
- if (player.level.paperConfig.preventMovingIntoUnloadedChunks && (this.player.getX() != toX || this.player.getZ() != toZ) && !worldserver.hasChunk((int) Math.floor(toX) >> 4, (int) Math.floor(toZ) >> 4)) {
+ if (player.level.paperConfig.preventMovingIntoUnloadedChunks && (this.player.getX() != toX || this.player.getZ() != toZ) && worldserver.getChunkIfLoadedImmediately((int) Math.floor(toX) >> 4, (int) Math.floor(toZ) >> 4) == null) { // Paper - use getIfLoadedImmediately
this.internalTeleport(this.player.getX(), this.player.getY(), this.player.getZ(), this.player.getYRot(), this.player.getXRot(), Collections.emptySet(), true);
return;
}
diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/level/Level.java