Update to Minecraft 1.21.2

By: md_5 <git@md-5.net>
This commit is contained in:
Bukkit/Spigot
2024-10-23 02:15:00 +11:00
parent 68de2de253
commit cd27f1b0c7
62 changed files with 1914 additions and 156 deletions

View File

@ -14,127 +14,131 @@ public enum Attribute implements Keyed, Translatable {
/**
* Maximum health of an Entity.
*/
GENERIC_MAX_HEALTH("generic.max_health"),
GENERIC_MAX_HEALTH("max_health"),
/**
* Range at which an Entity will follow others.
*/
GENERIC_FOLLOW_RANGE("generic.follow_range"),
GENERIC_FOLLOW_RANGE("follow_range"),
/**
* Resistance of an Entity to knockback.
*/
GENERIC_KNOCKBACK_RESISTANCE("generic.knockback_resistance"),
GENERIC_KNOCKBACK_RESISTANCE("knockback_resistance"),
/**
* Movement speed of an Entity.
*/
GENERIC_MOVEMENT_SPEED("generic.movement_speed"),
GENERIC_MOVEMENT_SPEED("movement_speed"),
/**
* Flying speed of an Entity.
*/
GENERIC_FLYING_SPEED("generic.flying_speed"),
GENERIC_FLYING_SPEED("flying_speed"),
/**
* Attack damage of an Entity.
*/
GENERIC_ATTACK_DAMAGE("generic.attack_damage"),
GENERIC_ATTACK_DAMAGE("attack_damage"),
/**
* Attack knockback of an Entity.
*/
GENERIC_ATTACK_KNOCKBACK("generic.attack_knockback"),
GENERIC_ATTACK_KNOCKBACK("attack_knockback"),
/**
* Attack speed of an Entity.
*/
GENERIC_ATTACK_SPEED("generic.attack_speed"),
GENERIC_ATTACK_SPEED("attack_speed"),
/**
* Armor bonus of an Entity.
*/
GENERIC_ARMOR("generic.armor"),
GENERIC_ARMOR("armor"),
/**
* Armor durability bonus of an Entity.
*/
GENERIC_ARMOR_TOUGHNESS("generic.armor_toughness"),
GENERIC_ARMOR_TOUGHNESS("armor_toughness"),
/**
* The fall damage multiplier of an Entity.
*/
GENERIC_FALL_DAMAGE_MULTIPLIER("generic.fall_damage_multiplier"),
GENERIC_FALL_DAMAGE_MULTIPLIER("fall_damage_multiplier"),
/**
* Luck bonus of an Entity.
*/
GENERIC_LUCK("generic.luck"),
GENERIC_LUCK("luck"),
/**
* Maximum absorption of an Entity.
*/
GENERIC_MAX_ABSORPTION("generic.max_absorption"),
GENERIC_MAX_ABSORPTION("max_absorption"),
/**
* The distance which an Entity can fall without damage.
*/
GENERIC_SAFE_FALL_DISTANCE("generic.safe_fall_distance"),
GENERIC_SAFE_FALL_DISTANCE("safe_fall_distance"),
/**
* The relative scale of an Entity.
*/
GENERIC_SCALE("generic.scale"),
GENERIC_SCALE("scale"),
/**
* The height which an Entity can walk over.
*/
GENERIC_STEP_HEIGHT("generic.step_height"),
GENERIC_STEP_HEIGHT("step_height"),
/**
* The gravity applied to an Entity.
*/
GENERIC_GRAVITY("generic.gravity"),
GENERIC_GRAVITY("gravity"),
/**
* Strength with which an Entity will jump.
*/
GENERIC_JUMP_STRENGTH("generic.jump_strength"),
GENERIC_JUMP_STRENGTH("jump_strength"),
/**
* How long an entity remains burning after ingition.
*/
GENERIC_BURNING_TIME("generic.burning_time"),
GENERIC_BURNING_TIME("burning_time"),
/**
* Resistance to knockback from explosions.
*/
GENERIC_EXPLOSION_KNOCKBACK_RESISTANCE("generic.explosion_knockback_resistance"),
GENERIC_EXPLOSION_KNOCKBACK_RESISTANCE("explosion_knockback_resistance"),
/**
* Movement speed through difficult terrain.
*/
GENERIC_MOVEMENT_EFFICIENCY("generic.movement_efficiency"),
GENERIC_MOVEMENT_EFFICIENCY("movement_efficiency"),
/**
* Oxygen use underwater.
*/
GENERIC_OXYGEN_BONUS("generic.oxygen_bonus"),
GENERIC_OXYGEN_BONUS("oxygen_bonus"),
/**
* Movement speed through water.
*/
GENERIC_WATER_MOVEMENT_EFFICIENCY("generic.water_movement_efficiency"),
GENERIC_WATER_MOVEMENT_EFFICIENCY("water_movement_efficiency"),
/**
* Range at which mobs will be tempted by items.
*/
GENERIC_TEMPT_RANGE("tempt_range"),
/**
* The block reach distance of a Player.
*/
PLAYER_BLOCK_INTERACTION_RANGE("player.block_interaction_range"),
PLAYER_BLOCK_INTERACTION_RANGE("block_interaction_range"),
/**
* The entity reach distance of a Player.
*/
PLAYER_ENTITY_INTERACTION_RANGE("player.entity_interaction_range"),
PLAYER_ENTITY_INTERACTION_RANGE("entity_interaction_range"),
/**
* Block break speed of a Player.
*/
PLAYER_BLOCK_BREAK_SPEED("player.block_break_speed"),
PLAYER_BLOCK_BREAK_SPEED("block_break_speed"),
/**
* Mining speed for correct tools.
*/
PLAYER_MINING_EFFICIENCY("player.mining_efficiency"),
PLAYER_MINING_EFFICIENCY("mining_efficiency"),
/**
* Sneaking speed.
*/
PLAYER_SNEAKING_SPEED("player.sneaking_speed"),
PLAYER_SNEAKING_SPEED("sneaking_speed"),
/**
* Underwater mining speed.
*/
PLAYER_SUBMERGED_MINING_SPEED("player.submerged_mining_speed"),
PLAYER_SUBMERGED_MINING_SPEED("submerged_mining_speed"),
/**
* Sweeping damage.
*/
PLAYER_SWEEPING_DAMAGE_RATIO("player.sweeping_damage_ratio"),
PLAYER_SWEEPING_DAMAGE_RATIO("sweeping_damage_ratio"),
/**
* Chance of a zombie to spawn reinforcements.
*/
ZOMBIE_SPAWN_REINFORCEMENTS("zombie.spawn_reinforcements");
ZOMBIE_SPAWN_REINFORCEMENTS("spawn_reinforcements");
private final NamespacedKey key;