@ -14,127 +14,131 @@ public enum Attribute implements Keyed, Translatable {
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/**
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* Maximum health of an Entity.
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*/
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GENERIC_MAX_HEALTH("generic.max_health"),
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GENERIC_MAX_HEALTH("max_health"),
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/**
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* Range at which an Entity will follow others.
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*/
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GENERIC_FOLLOW_RANGE("generic.follow_range"),
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GENERIC_FOLLOW_RANGE("follow_range"),
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/**
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* Resistance of an Entity to knockback.
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*/
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GENERIC_KNOCKBACK_RESISTANCE("generic.knockback_resistance"),
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GENERIC_KNOCKBACK_RESISTANCE("knockback_resistance"),
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/**
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* Movement speed of an Entity.
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*/
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GENERIC_MOVEMENT_SPEED("generic.movement_speed"),
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GENERIC_MOVEMENT_SPEED("movement_speed"),
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/**
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* Flying speed of an Entity.
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*/
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GENERIC_FLYING_SPEED("generic.flying_speed"),
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GENERIC_FLYING_SPEED("flying_speed"),
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/**
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* Attack damage of an Entity.
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*/
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GENERIC_ATTACK_DAMAGE("generic.attack_damage"),
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GENERIC_ATTACK_DAMAGE("attack_damage"),
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/**
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* Attack knockback of an Entity.
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*/
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GENERIC_ATTACK_KNOCKBACK("generic.attack_knockback"),
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GENERIC_ATTACK_KNOCKBACK("attack_knockback"),
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/**
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* Attack speed of an Entity.
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*/
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GENERIC_ATTACK_SPEED("generic.attack_speed"),
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GENERIC_ATTACK_SPEED("attack_speed"),
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/**
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* Armor bonus of an Entity.
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*/
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GENERIC_ARMOR("generic.armor"),
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GENERIC_ARMOR("armor"),
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/**
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* Armor durability bonus of an Entity.
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*/
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GENERIC_ARMOR_TOUGHNESS("generic.armor_toughness"),
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GENERIC_ARMOR_TOUGHNESS("armor_toughness"),
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/**
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* The fall damage multiplier of an Entity.
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*/
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GENERIC_FALL_DAMAGE_MULTIPLIER("generic.fall_damage_multiplier"),
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GENERIC_FALL_DAMAGE_MULTIPLIER("fall_damage_multiplier"),
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/**
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* Luck bonus of an Entity.
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*/
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GENERIC_LUCK("generic.luck"),
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GENERIC_LUCK("luck"),
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/**
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* Maximum absorption of an Entity.
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*/
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GENERIC_MAX_ABSORPTION("generic.max_absorption"),
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GENERIC_MAX_ABSORPTION("max_absorption"),
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/**
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* The distance which an Entity can fall without damage.
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*/
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GENERIC_SAFE_FALL_DISTANCE("generic.safe_fall_distance"),
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GENERIC_SAFE_FALL_DISTANCE("safe_fall_distance"),
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/**
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* The relative scale of an Entity.
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*/
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GENERIC_SCALE("generic.scale"),
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GENERIC_SCALE("scale"),
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/**
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* The height which an Entity can walk over.
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*/
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GENERIC_STEP_HEIGHT("generic.step_height"),
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GENERIC_STEP_HEIGHT("step_height"),
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/**
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* The gravity applied to an Entity.
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*/
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GENERIC_GRAVITY("generic.gravity"),
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GENERIC_GRAVITY("gravity"),
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/**
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* Strength with which an Entity will jump.
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*/
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GENERIC_JUMP_STRENGTH("generic.jump_strength"),
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GENERIC_JUMP_STRENGTH("jump_strength"),
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/**
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* How long an entity remains burning after ingition.
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*/
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GENERIC_BURNING_TIME("generic.burning_time"),
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GENERIC_BURNING_TIME("burning_time"),
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/**
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* Resistance to knockback from explosions.
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*/
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GENERIC_EXPLOSION_KNOCKBACK_RESISTANCE("generic.explosion_knockback_resistance"),
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GENERIC_EXPLOSION_KNOCKBACK_RESISTANCE("explosion_knockback_resistance"),
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/**
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* Movement speed through difficult terrain.
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*/
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GENERIC_MOVEMENT_EFFICIENCY("generic.movement_efficiency"),
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GENERIC_MOVEMENT_EFFICIENCY("movement_efficiency"),
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/**
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* Oxygen use underwater.
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*/
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GENERIC_OXYGEN_BONUS("generic.oxygen_bonus"),
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GENERIC_OXYGEN_BONUS("oxygen_bonus"),
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/**
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* Movement speed through water.
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*/
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GENERIC_WATER_MOVEMENT_EFFICIENCY("generic.water_movement_efficiency"),
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GENERIC_WATER_MOVEMENT_EFFICIENCY("water_movement_efficiency"),
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/**
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* Range at which mobs will be tempted by items.
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*/
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GENERIC_TEMPT_RANGE("tempt_range"),
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/**
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* The block reach distance of a Player.
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*/
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PLAYER_BLOCK_INTERACTION_RANGE("player.block_interaction_range"),
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PLAYER_BLOCK_INTERACTION_RANGE("block_interaction_range"),
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/**
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* The entity reach distance of a Player.
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*/
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PLAYER_ENTITY_INTERACTION_RANGE("player.entity_interaction_range"),
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PLAYER_ENTITY_INTERACTION_RANGE("entity_interaction_range"),
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/**
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* Block break speed of a Player.
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*/
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PLAYER_BLOCK_BREAK_SPEED("player.block_break_speed"),
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PLAYER_BLOCK_BREAK_SPEED("block_break_speed"),
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/**
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* Mining speed for correct tools.
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*/
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PLAYER_MINING_EFFICIENCY("player.mining_efficiency"),
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PLAYER_MINING_EFFICIENCY("mining_efficiency"),
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/**
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* Sneaking speed.
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*/
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PLAYER_SNEAKING_SPEED("player.sneaking_speed"),
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PLAYER_SNEAKING_SPEED("sneaking_speed"),
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/**
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* Underwater mining speed.
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*/
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PLAYER_SUBMERGED_MINING_SPEED("player.submerged_mining_speed"),
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PLAYER_SUBMERGED_MINING_SPEED("submerged_mining_speed"),
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/**
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* Sweeping damage.
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*/
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PLAYER_SWEEPING_DAMAGE_RATIO("player.sweeping_damage_ratio"),
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PLAYER_SWEEPING_DAMAGE_RATIO("sweeping_damage_ratio"),
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/**
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* Chance of a zombie to spawn reinforcements.
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*/
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ZOMBIE_SPAWN_REINFORCEMENTS("zombie.spawn_reinforcements");
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ZOMBIE_SPAWN_REINFORCEMENTS("spawn_reinforcements");
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private final NamespacedKey key;
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||||
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Reference in New Issue
Block a user