Move diffs around to compile without later ones applied
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@@ -13,7 +13,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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super.tick();
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if (!this.level().isClientSide) {
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- this.setClimbing(this.horizontalCollision);
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+ this.setClimbing(this.horizontalCollision && (this.level().paperConfig().entities.behavior.allowSpiderWorldBorderClimbing || !io.papermc.paper.util.CollisionUtil.isCollidingWithBorder(this.level().getWorldBorder(), this.getBoundingBox().inflate(io.papermc.paper.util.CollisionUtil.COLLISION_EPSILON)))); // Paper - inflate by +EPSILON as collision will place us outside the border, but just barely
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+ this.setClimbing(this.horizontalCollision && (this.level().paperConfig().entities.behavior.allowSpiderWorldBorderClimbing)); // Paper - Add config option for spider worldborder climbing
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}
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}
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