Move diffs around to compile without later ones applied

This commit is contained in:
Nassim Jahnke
2024-01-23 18:01:39 +01:00
parent 091f54138b
commit cd30cd6d41
19 changed files with 243 additions and 196 deletions

View File

@@ -69,8 +69,11 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
return null;
}
- // Paper start
+ // Paper start - Broken down method of raytracing for EntityLiving#hasLineOfSight, replaces BlockGetter#clip(CollisionContext)
+ public net.minecraft.world.phys.BlockHitResult.Type clipDirect(Vec3 start, Vec3 end, net.minecraft.world.phys.shapes.CollisionContext collisionContext) {
public net.minecraft.world.phys.BlockHitResult.Type clipDirect(Vec3 start, Vec3 end, net.minecraft.world.phys.shapes.CollisionContext context) {
- // To be patched over
- return this.clip(new ClipContext(start, end, ClipContext.Block.COLLIDER, ClipContext.Fluid.NONE, context)).getType();
+ // most of this code comes from BlockGetter#clip(CollisionContext, BiFunction, Function), but removes the needless functions
+ if (start.equals(end)) {
+ return net.minecraft.world.phys.BlockHitResult.Type.MISS;
@@ -95,7 +98,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ return net.minecraft.world.phys.BlockHitResult.Type.MISS;
+ }
+
+ final net.minecraft.world.phys.BlockHitResult.Type initialCheck = this.clipDirect(start, end, currentBlock, chunk.getBlockState(currentBlock), collisionContext);
+ final net.minecraft.world.phys.BlockHitResult.Type initialCheck = this.clipDirect(start, end, currentBlock, chunk.getBlockState(currentBlock), context);
+ if (initialCheck != null) {
+ return initialCheck;
+ }
@@ -146,13 +149,10 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ return net.minecraft.world.phys.BlockHitResult.Type.MISS;
+ }
+ }
+ result = this.clipDirect(start, end, currentBlock, chunk.getBlockState(currentBlock), collisionContext);
+ result = this.clipDirect(start, end, currentBlock, chunk.getBlockState(currentBlock), context);
+ } while (result == null);
+
+ return result;
+ }
+ // Paper end
+
public boolean isInWorldBounds(BlockPos pos) {
return !this.isOutsideBuildHeight(pos) && Level.isInWorldBoundsHorizontal(pos);
}
// Paper end