even even even even even even more work
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@@ -12,7 +12,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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EntityDamageEvent event = CraftEventFactory.handleLivingEntityDamageEvent(this, damagesource, originalDamage, hardHatModifier, blockingModifier, armorModifier, resistanceModifier, magicModifier, absorptionModifier, hardHat, blocking, armor, resistance, magic, absorption);
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if (damagesource.getEntity() instanceof EntityHuman) {
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- ((EntityHuman) damagesource.getEntity()).ey(); // Moved from EntityHuman in order to make the cooldown reset get called after the damage event is fired
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- ((EntityHuman) damagesource.getEntity()).resetAttackCooldown(); // Moved from EntityHuman in order to make the cooldown reset get called after the damage event is fired
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+ // Paper start - PlayerAttackEntityCooldownResetEvent
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+ if (damagesource.getEntity() instanceof EntityPlayer) {
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+ EntityPlayer player = (EntityPlayer) damagesource.getEntity();
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@@ -23,7 +23,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ ((EntityHuman) damagesource.getEntity()).resetCooldown();
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+ }
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+ // Paper end
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+
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}
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if (event.isCancelled()) {
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return false;
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