Readd incremental chunk saving, merge with player saving
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@@ -24,7 +24,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ // Paper end - optimise checkDespawn
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}
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// Paper end - optimise isOutsideOfRange
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// Paper start - optimize chunk status progression without jumping through thread pool
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long lastAutoSaveTime; // Paper - incremental autosave
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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