Improve entity hierarchy by adding Mob interface.
By: md_5 <git@md-5.net>
This commit is contained in:
@@ -4,23 +4,4 @@ package org.bukkit.entity;
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* Represents a Creature. Creatures are non-intelligent monsters or animals
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* which have very simple abilities.
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*/
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public interface Creature extends LivingEntity {
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/**
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* Instructs this Creature to set the specified LivingEntity as its
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* target.
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* <p>
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* Hostile creatures may attack their target, and friendly creatures may
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* follow their target.
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*
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* @param target New LivingEntity to target, or null to clear the target
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*/
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public void setTarget(LivingEntity target);
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/**
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* Gets the current target of this Creature
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*
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* @return Current target of this creature, or null if none exists
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*/
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public LivingEntity getTarget();
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}
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public interface Creature extends Mob {}
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