Update to Minecraft 1.21.2

By: md_5 <git@md-5.net>
This commit is contained in:
CraftBukkit/Spigot
2024-10-23 02:15:00 +11:00
parent 2c4beb962b
commit d3a23f42c3
522 changed files with 8501 additions and 6477 deletions

View File

@@ -1,23 +1,21 @@
--- a/net/minecraft/world/entity/monster/EntitySkeletonAbstract.java
+++ b/net/minecraft/world/entity/monster/EntitySkeletonAbstract.java
@@ -204,8 +204,19 @@
double d3 = Math.sqrt(d0 * d0 + d2 * d2);
@@ -207,7 +207,17 @@
World world = this.level();
entityarrow.shoot(d0, d1 + d3 * 0.20000000298023224D, d2, 1.6F, (float) (14 - this.level().getDifficulty().getId() * 4));
+ // CraftBukkit start
+ org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(this, this.getMainHandItem(), null, entityarrow, net.minecraft.world.EnumHand.MAIN_HAND, 0.8F, true);
+ if (event.isCancelled()) {
+ event.getProjectile().remove();
+ return;
+ }
if (world instanceof WorldServer worldserver) {
- IProjectile.spawnProjectileUsingShoot(entityarrow, worldserver, itemstack1, d0, d1 + d3 * 0.20000000298023224D, d2, 1.6F, (float) (14 - worldserver.getDifficulty().getId() * 4));
+ // CraftBukkit start
+ org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(this, this.getMainHandItem(), null, entityarrow, net.minecraft.world.EnumHand.MAIN_HAND, 0.8F, true);
+ if (event.isCancelled()) {
+ event.getProjectile().remove();
+ return;
+ }
+
+ if (event.getProjectile() == entityarrow.getBukkitEntity()) {
+ this.level().addFreshEntity(entityarrow);
+ }
+ // CraftBukkit end
this.playSound(SoundEffects.SKELETON_SHOOT, 1.0F, 1.0F / (this.getRandom().nextFloat() * 0.4F + 0.8F));
- this.level().addFreshEntity(entityarrow);
+ // this.level().addFreshEntity(entityarrow); // CraftBukkit - moved up
}
+ if (event.getProjectile() == entityarrow.getBukkitEntity()) {
+ IProjectile.spawnProjectileUsingShoot(entityarrow, worldserver, itemstack1, d0, d1 + d3 * 0.20000000298023224D, d2, 1.6F, (float) (14 - worldserver.getDifficulty().getId() * 4));
+ }
+ // CraftBukkit end
}
protected EntityArrow getArrow(ItemStack itemstack, float f, @Nullable ItemStack itemstack1) {
this.playSound(SoundEffects.SKELETON_SHOOT, 1.0F, 1.0F / (this.getRandom().nextFloat() * 0.4F + 0.8F));