Avoid Netty buffer leak in LegacyPingHandler. Fixes #1200 (#1201)

The extra buffer used to decode the strings sent by the client
in the legacy ping protocol was never released. However, creating
an extra copy of the buffer just to decode it to a string isn't
actually necessary: We can just call toString() directly on the
original buffer.

Additionally, free the buffer in handlerRemoved() to handle cases
where the client never sends enough bytes to form a valid legacy
ping request.
This commit is contained in:
Minecrell
2018-07-13 09:43:56 +02:00
parent c89e4105d2
commit d4ccc60986
2 changed files with 33 additions and 17 deletions

View File

@@ -84,7 +84,7 @@ index 000000000..74c012fd4
+
+}
diff --git a/src/main/java/net/minecraft/server/LegacyPingHandler.java b/src/main/java/net/minecraft/server/LegacyPingHandler.java
index f084a653a..39d19e91b 100644
index a89a86e6d..2762bcc2e 100644
--- a/src/main/java/net/minecraft/server/LegacyPingHandler.java
+++ b/src/main/java/net/minecraft/server/LegacyPingHandler.java
@@ -0,0 +0,0 @@ import java.net.InetSocketAddress;