Port basic lookAt methods from Player to Entity (#11775)
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@ -3,6 +3,7 @@ package org.bukkit.entity;
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import java.util.List;
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import java.util.Set;
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import java.util.UUID;
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import io.papermc.paper.entity.LookAnchor;
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import org.bukkit.Chunk; // Paper
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import org.bukkit.EntityEffect;
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import org.bukkit.Location;
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@ -150,6 +151,26 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
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* @return <code>true</code> if the teleport was successful
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*/
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boolean teleport(@NotNull Location location, @NotNull TeleportCause cause, @NotNull io.papermc.paper.entity.TeleportFlag @NotNull... teleportFlags);
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/**
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* Causes the entity to look towards the given position.
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*
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* @param x x coordinate
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* @param y y coordinate
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* @param z z coordinate
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* @param entityAnchor What part of the entity should face the given position
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*/
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void lookAt(double x, double y, double z, @NotNull LookAnchor entityAnchor);
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/**
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* Causes the entity to look towards the given position.
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*
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* @param position Position to look at in the player's current world
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* @param entityAnchor What part of the entity should face the given position
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*/
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default void lookAt(@NotNull io.papermc.paper.math.Position position, @NotNull LookAnchor entityAnchor) {
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this.lookAt(position.x(), position.y(), position.z(), entityAnchor);
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}
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// Paper end - Teleport API
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/**
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@ -9,6 +9,7 @@ import java.util.Date;
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import java.util.Map;
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import java.util.UUID;
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import java.util.concurrent.CompletableFuture;
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import io.papermc.paper.entity.LookAnchor;
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import org.bukkit.BanEntry;
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import org.bukkit.DyeColor;
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import org.bukkit.Effect;
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@ -1309,8 +1310,8 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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* they have seen it before because this method was called.
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* Note this method does not make the player invulnerable, which is normally expected when viewing credits.
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*
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* @see #hasSeenWinScreen()
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* @see #setHasSeenWinScreen(boolean)
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* @see #hasSeenWinScreen()
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* @see #setHasSeenWinScreen(boolean)
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* @see <a href="https://minecraft.wiki/wiki/End_Poem#Technical_details">https://minecraft.wiki/wiki/End_Poem#Technical_details</a>
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*/
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public void showWinScreen();
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@ -3392,7 +3393,7 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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* @param simulationDistance the player's new simulation distance
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*/
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public void setSimulationDistance(int simulationDistance);
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/**
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* Gets the no-ticking view distance for this player.
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* <p>
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@ -3730,26 +3731,6 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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*/
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void setRotation(float yaw, float pitch);
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/**
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* Causes the player to look towards the given position.
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*
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* @param x x coordinate
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* @param y y coordinate
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* @param z z coordinate
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* @param playerAnchor What part of the player should face the given position
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*/
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void lookAt(double x, double y, double z, @NotNull io.papermc.paper.entity.LookAnchor playerAnchor);
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/**
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* Causes the player to look towards the given position.
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*
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* @param position Position to look at in the player's current world
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* @param playerAnchor What part of the player should face the given position
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*/
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default void lookAt(@NotNull io.papermc.paper.math.Position position, @NotNull io.papermc.paper.entity.LookAnchor playerAnchor) {
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this.lookAt(position.x(), position.y(), position.z(), playerAnchor);
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}
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/**
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* Causes the player to look towards the given entity.
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*
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@ -3757,7 +3738,7 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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* @param playerAnchor What part of the player should face the entity
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* @param entityAnchor What part of the entity the player should face
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*/
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void lookAt(@NotNull org.bukkit.entity.Entity entity, @NotNull io.papermc.paper.entity.LookAnchor playerAnchor, @NotNull io.papermc.paper.entity.LookAnchor entityAnchor);
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void lookAt(@NotNull org.bukkit.entity.Entity entity, @NotNull LookAnchor playerAnchor, @NotNull LookAnchor entityAnchor);
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// Paper end - Teleport API
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// Paper start
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