SPIGOT-3126: Make fireballs do a better job of respecting mobGriefing

By: md_5 <git@md-5.net>
This commit is contained in:
CraftBukkit/Spigot
2017-03-15 15:26:36 +11:00
parent 7489812328
commit d8033d64c6
2 changed files with 45 additions and 11 deletions

View File

@@ -1,6 +1,6 @@
--- a/net/minecraft/server/EntityLargeFireball.java
+++ b/net/minecraft/server/EntityLargeFireball.java
@@ -1,5 +1,7 @@
@@ -1,15 +1,19 @@
package net.minecraft.server;
+import org.bukkit.event.entity.ExplosionPrimeEvent; // CraftBukkit
@@ -8,7 +8,19 @@
public class EntityLargeFireball extends EntityFireball {
public int yield = 1;
@@ -21,7 +23,15 @@
public EntityLargeFireball(World world) {
super(world);
+ isIncendiary = this.world.getGameRules().getBoolean("mobGriefing"); // CraftBukkit
}
public EntityLargeFireball(World world, EntityLiving entityliving, double d0, double d1, double d2) {
super(world, entityliving, d0, d1, d2);
+ isIncendiary = this.world.getGameRules().getBoolean("mobGriefing"); // CraftBukkit
}
protected void a(MovingObjectPosition movingobjectposition) {
@@ -21,7 +25,15 @@
boolean flag = this.world.getGameRules().getBoolean("mobGriefing");
@@ -19,13 +31,13 @@
+
+ if (!event.isCancelled()) {
+ // give 'this' instead of (Entity) null so we know what causes the damage
+ this.world.createExplosion(this, this.locX, this.locY, this.locZ, event.getRadius(), event.getFire(), flag);
+ this.world.createExplosion(this, this.locX, this.locY, this.locZ, event.getRadius(), event.getFire(), isIncendiary);
+ }
+ // CraftBukkit end
this.die();
}
@@ -39,7 +49,8 @@
@@ -39,7 +51,8 @@
public void a(NBTTagCompound nbttagcompound) {
super.a(nbttagcompound);
if (nbttagcompound.hasKeyOfType("ExplosionPower", 99)) {