SPIGOT-3126: Make fireballs do a better job of respecting mobGriefing
By: md_5 <git@md-5.net>
This commit is contained in:
@@ -8,12 +8,29 @@
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public class EntitySmallFireball extends EntityFireball {
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public EntitySmallFireball(World world) {
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@@ -30,7 +32,14 @@
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flag = movingobjectposition.entity.damageEntity(DamageSource.fireball(this, this.shooter), 5.0F);
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if (flag) {
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@@ -10,6 +12,11 @@
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public EntitySmallFireball(World world, EntityLiving entityliving, double d0, double d1, double d2) {
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super(world, entityliving, d0, d1, d2);
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this.setSize(0.3125F, 0.3125F);
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+ // CraftBukkit start
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+ if (this.shooter != null && this.shooter instanceof EntityInsentient) {
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+ isIncendiary = this.world.getGameRules().getBoolean("mobGriefing");
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+ }
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+ // CraftBukkit end
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}
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public EntitySmallFireball(World world, double d0, double d1, double d2, double d3, double d4, double d5) {
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@@ -27,10 +34,17 @@
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if (movingobjectposition.entity != null) {
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if (!movingobjectposition.entity.isFireProof()) {
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- flag = movingobjectposition.entity.damageEntity(DamageSource.fireball(this, this.shooter), 5.0F);
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- if (flag) {
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+ // CraftBukkit start - Entity damage by entity event + combust event
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+ isIncendiary = movingobjectposition.entity.damageEntity(DamageSource.fireball(this, this.shooter), 5.0F);
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+ if (isIncendiary) {
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this.a(this.shooter, movingobjectposition.entity);
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- movingobjectposition.entity.setOnFire(5);
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+ // CraftBukkit start - Entity damage by entity event + combust event
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+ EntityCombustByEntityEvent event = new EntityCombustByEntityEvent((org.bukkit.entity.Projectile) this.getBukkitEntity(), movingobjectposition.entity.getBukkitEntity(), 5);
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+ movingobjectposition.entity.world.getServer().getPluginManager().callEvent(event);
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+
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@@ -24,13 +41,18 @@
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}
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}
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} else {
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@@ -43,7 +52,11 @@
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@@ -39,11 +53,15 @@
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flag = this.world.getGameRules().getBoolean("mobGriefing");
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}
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- if (flag) {
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+ // CraftBukkit start
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+ if (isIncendiary) {
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BlockPosition blockposition = movingobjectposition.a().shift(movingobjectposition.direction);
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if (this.world.isEmpty(blockposition)) {
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- this.world.setTypeUpdate(blockposition, Blocks.FIRE.getBlockData());
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+ // CraftBukkit start
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+ if (isIncendiary && !org.bukkit.craftbukkit.event.CraftEventFactory.callBlockIgniteEvent(world, blockposition.getX(), blockposition.getY(), blockposition.getZ(), this).isCancelled()) {
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+ if (!org.bukkit.craftbukkit.event.CraftEventFactory.callBlockIgniteEvent(world, blockposition.getX(), blockposition.getY(), blockposition.getZ(), this).isCancelled()) {
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+ this.world.setTypeUpdate(blockposition, Blocks.FIRE.getBlockData());
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+ }
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+ // CraftBukkit end
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