Initial 1.18 update
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@@ -43,4 +43,4 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ // Paper end
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}
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this.player.move(MoverType.PLAYER, new Vec3(d7, d8, d9));
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boolean flag1 = this.player.verticalCollisionBelow;
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