Initial 1.18 update
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@@ -39,9 +39,9 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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if (d3 > 36.0D) {
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+ if (true) return; // Paper - Don't notify if unreasonably far away
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this.player.connection.send(new ClientboundBlockBreakAckPacket(pos, this.level.getBlockState(pos), action, false, "too far"));
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} else if (pos.getY() >= worldHeight) {
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this.player.connection.send(new ClientboundBlockBreakAckPacket(pos, this.level.getBlockState(pos), action, false, "too high"));
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BlockState iblockdata;
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if (this.player.level.getServer() != null && this.player.chunkPosition().getChessboardDistance(new ChunkPos(pos)) < this.player.level.getServer().getPlayerList().getViewDistance()) {
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@@ -0,0 +0,0 @@ public class ServerPlayerGameMode {
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this.player.connection.send(new ClientboundBlockBreakAckPacket(pos, this.level.getBlockState(pos), action, true, "stopped destroying"));
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} else if (action == ServerboundPlayerActionPacket.Action.ABORT_DESTROY_BLOCK) {
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