Initial 1.18 update

This commit is contained in:
Nassim Jahnke
2022-02-28 22:43:03 -07:00
parent 0fb6f13944
commit da03d4a1bc
155 changed files with 823 additions and 1298 deletions

View File

@@ -54,17 +54,12 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
--- a/src/main/java/net/minecraft/server/commands/DifficultyCommand.java
+++ b/src/main/java/net/minecraft/server/commands/DifficultyCommand.java
@@ -0,0 +0,0 @@ public class DifficultyCommand {
public static int setDifficulty(CommandSourceStack source, Difficulty difficulty) throws CommandSyntaxException {
MinecraftServer minecraftServer = source.getServer();
- if (minecraftServer.getWorldData().getDifficulty() == difficulty) {
+ net.minecraft.server.level.ServerLevel level = source.getLevel(); // Paper
+ if (level.serverLevelData.getDifficulty() == difficulty) { // Paper
throw ERROR_ALREADY_DIFFICULT.create(difficulty.getKey());
if (worldServer.getDifficulty() == difficulty) { // CraftBukkit
throw DifficultyCommand.ERROR_ALREADY_DIFFICULT.create(difficulty.getKey());
} else {
- minecraftServer.setDifficulty(difficulty, true);
+ minecraftServer.setDifficulty(level, difficulty, true); // Paper - use world
source.sendSuccess(new TranslatableComponent("commands.difficulty.success", difficulty.getDisplayName()), true);
- worldServer.serverLevelData.setDifficulty(difficulty); // CraftBukkit
+ minecraftserver.setDifficulty(worldServer, difficulty, true); // Paper - don't skip other difficulty-changing logic (fix upstream's fix)
source.sendSuccess(new TranslatableComponent("commands.difficulty.success", new Object[]{difficulty.getDisplayName()}), true);
return 0;
}
diff --git a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
@@ -87,9 +82,9 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
@@ -0,0 +0,0 @@ public class ServerPlayer extends Player {
this.isChangingDimension = true; // CraftBukkit - Set teleport invulnerability only if player changing worlds
this.connection.send(new ClientboundRespawnPacket(worldserver.dimensionType(), worldserver.dimension(), BiomeManager.obfuscateSeed(worldserver.getSeed()), this.gameMode.getGameModeForPlayer(), this.gameMode.getPreviousGameModeForPlayer(), worldserver.isDebug(), worldserver.isFlat(), true));
this.connection.send(new ClientboundRespawnPacket(worldserver.dimensionTypeRegistration(), worldserver.dimension(), BiomeManager.obfuscateSeed(worldserver.getSeed()), this.gameMode.getGameModeForPlayer(), this.gameMode.getPreviousGameModeForPlayer(), worldserver.isDebug(), worldserver.isFlat(), true));
- this.connection.send(new ClientboundChangeDifficultyPacket(this.level.getDifficulty(), this.level.getLevelData().isDifficultyLocked()));
+ this.connection.send(new ClientboundChangeDifficultyPacket(worldserver.getDifficulty(), worldserver.getLevelData().isDifficultyLocked())); // Paper - fix difficulty sync issue
+ this.connection.send(new ClientboundChangeDifficultyPacket(worldserver.getDifficulty(), this.level.getLevelData().isDifficultyLocked())); // Paper - fix difficulty sync issue
PlayerList playerlist = this.server.getPlayerList();
playerlist.sendPlayerPermissionLevel(this);