[ci skip] Add more identifying patch comments
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@@ -16,4 +16,4 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ if (event.shouldDropExperience()) this.dropExperience(); // Paper - tie to event
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// we clean the player's inventory after the EntityDeathEvent is called so plugins can get the exact state of the inventory.
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if (!event.getKeepInventory()) {
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// Paper start - replace logic
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// Paper start - PlayerDeathEvent#getItemsToKeep
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