Fix long loading screen when refreshing skins (#10026)

Send `ClientboundGameEventPacket.LEVEL_CHUNKS_LOAD_START` when refreshing players after
player profile changes.
This commit is contained in:
Alex
2023-12-28 00:22:44 +01:00
parent 5e518056e2
commit db6b5b45ff
3 changed files with 32 additions and 56 deletions

View File

@@ -4,7 +4,6 @@ Date: Sat, 3 Oct 2020 20:32:25 -0500
Subject: [PATCH] Fix item locations dropped from campfires
Fixes #4259 by not flooring the blockposition among other weirdness
Vanilla Issue: MC-267622
diff --git a/src/main/java/net/minecraft/world/level/block/entity/CampfireBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/CampfireBlockEntity.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
@@ -15,14 +14,11 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
itemstack1 = CraftItemStack.asNMSCopy(result);
// CraftBukkit end
- Containers.dropItemStack(world, (double) pos.getX(), (double) pos.getY(), (double) pos.getZ(), itemstack1);
+ // Paper start
+ double deviation = 0.05F * RandomSource.GAUSSIAN_SPREAD_FACTOR;
+ while (!itemstack1.isEmpty()) {
+ net.minecraft.world.entity.item.ItemEntity droppedItem = new net.minecraft.world.entity.item.ItemEntity(world, pos.getX() + 0.5D, pos.getY() + 0.5D, pos.getZ() + 0.5D, itemstack1.split(world.random.nextInt(21) + 10));
+ droppedItem.setDeltaMovement(world.random.triangle(0.0D, deviation), world.random.triangle(0.2D, deviation), world.random.triangle(0.0D, deviation));
+ world.addFreshEntity(droppedItem);
+ }
+ // Paper end
+ // Paper start
+ net.minecraft.world.entity.item.ItemEntity droppedItem = new net.minecraft.world.entity.item.ItemEntity(world, pos.getX() + 0.5D, pos.getY() + 0.5D, pos.getZ() + 0.5D, itemstack1.split(world.random.nextInt(21) + 10));
+ droppedItem.setDeltaMovement(world.random.nextGaussian() * 0.05D, world.random.nextGaussian() * 0.05D + 0.2D, world.random.nextGaussian() * 0.05D);
+ world.addFreshEntity(droppedItem);
+ // Paper end
campfire.items.set(i, ItemStack.EMPTY);
world.sendBlockUpdated(pos, state, state, 3);
world.gameEvent(GameEvent.BLOCK_CHANGE, pos, GameEvent.Context.of(state));