Little more progress
Keep getting interrupted so not as much as I'd like :(
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@@ -5,36 +5,36 @@ Subject: [PATCH] Expose attack cooldown methods for Player
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diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
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index 9544039ab..2342ea481 100644
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index 007934d8c..78e48f478 100644
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--- a/src/main/java/net/minecraft/server/EntityHuman.java
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+++ b/src/main/java/net/minecraft/server/EntityHuman.java
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@@ -0,0 +0,0 @@ public abstract class EntityHuman extends EntityLiving {
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this.datawatcher.set(EntityHuman.bw, nbttagcompound);
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this.datawatcher.set(EntityHuman.bt, nbttagcompound);
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}
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+ public float getCooldownPeriod() { return this.dY(); } // Paper - OBFHELPER
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public float dY() {
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+ public float getCooldownPeriod() { return this.ex(); } // Paper - OBFHELPER
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public float ex() {
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return (float) (1.0D / this.getAttributeInstance(GenericAttributes.ATTACK_SPEED).getValue() * 20.0D);
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}
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+ public float getCooledAttackStrength(float adjustTicks) { return s(adjustTicks); } // Paper - OBFHELPER
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public float s(float f) {
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return MathHelper.a(((float) this.aD + f) / this.dY(), 0.0F, 1.0F);
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return MathHelper.a(((float) this.aB + f) / this.ex(), 0.0F, 1.0F);
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}
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+ public void resetCooldown() { this.dZ(); } // Paper - OBFHELPER
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public void dZ() {
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this.aD = 0;
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+ public void resetCooldown() { this.ey(); } // Paper - OBFHELPER
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public void ey() {
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this.aB = 0;
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}
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index ce35e6bbc..2c99a1e9d 100644
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index e45dd6cd4..9e0be10d7 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -0,0 +0,0 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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getInventory().setItemInMainHand(hand);
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}
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+ //Paper start
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+ // Paper start
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+ public float getCooldownPeriod() {
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+ return getHandle().getCooldownPeriod();
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+ }
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@@ -46,7 +46,7 @@ index ce35e6bbc..2c99a1e9d 100644
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+ public void resetCooldown() {
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+ getHandle().resetCooldown();
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+ }
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+ //Paper end
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+ // Paper end
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+
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// Spigot start
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private final Player.Spigot spigot = new Player.Spigot()
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