Restore vanilla entity drops behavior
Instead of just tracking the itemstacks, this tracks with it, the action to take with that itemstack to apply the correct logic on dropping the item instead of generalizing it for all dropped items like CB does.
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@@ -126,6 +126,19 @@
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}
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this.bossEvent.setProgress(this.getHealth() / this.getMaxHealth());
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@@ -488,10 +535,10 @@
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@Override
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protected void dropCustomDeathLoot(ServerLevel world, DamageSource source, boolean causedByPlayer) {
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super.dropCustomDeathLoot(world, source, causedByPlayer);
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- ItemEntity entityitem = this.spawnAtLocation(world, (ItemLike) Items.NETHER_STAR);
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+ ItemEntity entityitem = this.spawnAtLocation(world, new net.minecraft.world.item.ItemStack(Items.NETHER_STAR), 0, ItemEntity::setExtendedLifetime); // Paper - Restore vanilla drops behavior; spawnAtLocation returns null so modify the item entity with a consumer
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if (entityitem != null) {
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- entityitem.setExtendedLifetime();
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+ entityitem.setExtendedLifetime(); // Paper - diff on change
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}
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}
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@@ -499,7 +546,7 @@
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@Override
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public void checkDespawn() {
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