Expand Explosions API
Add Entity as a Source capability, and add more API choices, and on Location. Co-authored-by: Esoteric Enderman <90862990+EsotericEnderman@users.noreply.github.com> Co-authored-by: Bjarne Koll <git@lynxplay.dev>
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@@ -777,6 +777,11 @@ public class CraftWorld extends CraftRegionAccessor implements World {
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@Override
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public boolean createExplosion(double x, double y, double z, float power, boolean setFire, boolean breakBlocks, Entity source) {
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// Paper start - expand explosion API
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return this.createExplosion(x, y, z, power, setFire, breakBlocks, source, null);
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}
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public boolean createExplosion(double x, double y, double z, float power, boolean setFire, boolean breakBlocks, Entity source, Consumer<net.minecraft.world.level.ServerExplosion> configurator) {
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// Paper end - expand explosion API
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net.minecraft.world.level.Level.ExplosionInteraction explosionType;
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if (!breakBlocks) {
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explosionType = net.minecraft.world.level.Level.ExplosionInteraction.NONE; // Don't break blocks
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@@ -787,8 +792,14 @@ public class CraftWorld extends CraftRegionAccessor implements World {
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}
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net.minecraft.world.entity.Entity entity = (source == null) ? null : ((CraftEntity) source).getHandle();
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return !this.world.explode0(entity, Explosion.getDefaultDamageSource(this.world, entity), null, x, y, z, power, setFire, explosionType, ParticleTypes.EXPLOSION, ParticleTypes.EXPLOSION_EMITTER, SoundEvents.GENERIC_EXPLODE).wasCanceled;
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return !this.world.explode0(entity, Explosion.getDefaultDamageSource(this.world, entity), null, x, y, z, power, setFire, explosionType, ParticleTypes.EXPLOSION, ParticleTypes.EXPLOSION_EMITTER, SoundEvents.GENERIC_EXPLODE, configurator).wasCanceled; // Paper - expand explosion API
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}
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// Paper start
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@Override
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public boolean createExplosion(Entity source, Location loc, float power, boolean setFire, boolean breakBlocks, boolean excludeSourceFromDamage) {
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return this.createExplosion(loc.x(), loc.getY(), loc.getZ(), power, setFire, breakBlocks, source, e -> e.excludeSourceFromDamage = excludeSourceFromDamage);
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}
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// Paper end
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@Override
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public boolean createExplosion(Location loc, float power) {
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