Add definitions for Minecraft 1.9 gameplay elements
Includes an API for AreaEffectCloud and rework of Sound enum to include new sound values. By: md_5 <git@md-5.net>
This commit is contained in:
@@ -1166,6 +1166,200 @@ public interface World extends PluginMessageRecipient, Metadatable {
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*/
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public WorldBorder getWorldBorder();
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/**
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* Spawns the particle (the number of times specified by count)
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* at the target location.
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*
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* @param particle the particle to spawn
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* @param location the location to spawn at
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* @param count the number of particles
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*/
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public void spawnParticle(Particle particle, Location location, int count);
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/**
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* Spawns the particle (the number of times specified by count)
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* at the target location.
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*
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* @param particle the particle to spawn
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* @param x the position on the x axis to spawn at
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* @param y the position on the y axis to spawn at
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* @param z the position on the z axis to spawn at
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* @param count the number of particles
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*/
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public void spawnParticle(Particle particle, double x, double y, double z, int count);
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/**
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* Spawns the particle (the number of times specified by count)
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* at the target location.
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*
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* @param particle the particle to spawn
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* @param location the location to spawn at
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* @param count the number of particles
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* @param data the data to use for the particle or null,
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* the type of this depends on {@link Particle#getDataType()}
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*/
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public <T> void spawnParticle(Particle particle, Location location, int count, T data);
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/**
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* Spawns the particle (the number of times specified by count)
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* at the target location.
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*
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* @param particle the particle to spawn
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* @param x the position on the x axis to spawn at
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* @param y the position on the y axis to spawn at
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* @param z the position on the z axis to spawn at
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* @param count the number of particles
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* @param data the data to use for the particle or null,
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* the type of this depends on {@link Particle#getDataType()}
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*/
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public <T> void spawnParticle(Particle particle, double x, double y, double z, int count, T data);
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/**
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* Spawns the particle (the number of times specified by count)
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* at the target location. The position of each particle will be
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* randomized positively and negatively by the offset parameters
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* on each axis.
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*
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* @param particle the particle to spawn
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* @param location the location to spawn at
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* @param count the number of particles
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* @param offsetX the maximum random offset on the X axis
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* @param offsetY the maximum random offset on the Y axis
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* @param offsetZ the maximum random offset on the Z axis
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*/
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public void spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ);
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/**
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* Spawns the particle (the number of times specified by count)
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* at the target location. The position of each particle will be
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* randomized positively and negatively by the offset parameters
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* on each axis.
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*
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* @param particle the particle to spawn
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* @param x the position on the x axis to spawn at
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* @param y the position on the y axis to spawn at
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* @param z the position on the z axis to spawn at
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* @param count the number of particles
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* @param offsetX the maximum random offset on the X axis
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* @param offsetY the maximum random offset on the Y axis
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* @param offsetZ the maximum random offset on the Z axis
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*/
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public void spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ);
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/**
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* Spawns the particle (the number of times specified by count)
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* at the target location. The position of each particle will be
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* randomized positively and negatively by the offset parameters
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* on each axis.
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*
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* @param particle the particle to spawn
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* @param location the location to spawn at
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* @param count the number of particles
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* @param offsetX the maximum random offset on the X axis
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* @param offsetY the maximum random offset on the Y axis
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* @param offsetZ the maximum random offset on the Z axis
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* @param data the data to use for the particle or null,
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* the type of this depends on {@link Particle#getDataType()}
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*/
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public <T> void spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, T data);
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/**
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* Spawns the particle (the number of times specified by count)
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* at the target location. The position of each particle will be
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* randomized positively and negatively by the offset parameters
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* on each axis.
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*
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* @param particle the particle to spawn
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* @param x the position on the x axis to spawn at
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* @param y the position on the y axis to spawn at
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* @param z the position on the z axis to spawn at
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* @param count the number of particles
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* @param offsetX the maximum random offset on the X axis
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* @param offsetY the maximum random offset on the Y axis
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* @param offsetZ the maximum random offset on the Z axis
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* @param data the data to use for the particle or null,
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* the type of this depends on {@link Particle#getDataType()}
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*/
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public <T> void spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, T data);
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/**
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* Spawns the particle (the number of times specified by count)
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* at the target location. The position of each particle will be
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* randomized positively and negatively by the offset parameters
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* on each axis.
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*
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* @param particle the particle to spawn
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* @param location the location to spawn at
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* @param count the number of particles
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* @param offsetX the maximum random offset on the X axis
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* @param offsetY the maximum random offset on the Y axis
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* @param offsetZ the maximum random offset on the Z axis
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* @param extra the extra data for this particle, depends on the
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* particle used (normally speed)
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*/
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public void spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, double extra);
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/**
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* Spawns the particle (the number of times specified by count)
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* at the target location. The position of each particle will be
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* randomized positively and negatively by the offset parameters
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* on each axis.
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*
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* @param particle the particle to spawn
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* @param x the position on the x axis to spawn at
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* @param y the position on the y axis to spawn at
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* @param z the position on the z axis to spawn at
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* @param count the number of particles
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* @param offsetX the maximum random offset on the X axis
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* @param offsetY the maximum random offset on the Y axis
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* @param offsetZ the maximum random offset on the Z axis
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* @param extra the extra data for this particle, depends on the
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* particle used (normally speed)
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*/
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public void spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra);
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/**
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* Spawns the particle (the number of times specified by count)
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* at the target location. The position of each particle will be
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* randomized positively and negatively by the offset parameters
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* on each axis.
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*
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* @param particle the particle to spawn
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* @param location the location to spawn at
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* @param count the number of particles
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* @param offsetX the maximum random offset on the X axis
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* @param offsetY the maximum random offset on the Y axis
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* @param offsetZ the maximum random offset on the Z axis
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* @param extra the extra data for this particle, depends on the
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* particle used (normally speed)
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* @param data the data to use for the particle or null,
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* the type of this depends on {@link Particle#getDataType()}
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*/
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public <T> void spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, double extra, T data);
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/**
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* Spawns the particle (the number of times specified by count)
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* at the target location. The position of each particle will be
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* randomized positively and negatively by the offset parameters
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* on each axis.
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*
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* @param particle the particle to spawn
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* @param x the position on the x axis to spawn at
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* @param y the position on the y axis to spawn at
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* @param z the position on the z axis to spawn at
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* @param count the number of particles
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* @param offsetX the maximum random offset on the X axis
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* @param offsetY the maximum random offset on the Y axis
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* @param offsetZ the maximum random offset on the Z axis
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* @param extra the extra data for this particle, depends on the
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* particle used (normally speed)
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* @param data the data to use for the particle or null,
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* the type of this depends on {@link Particle#getDataType()}
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*/
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public <T> void spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data);
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/**
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* Represents various map environment types that a world may be
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*/
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