Fixes and additions to the spawn reason API

Expose an entities spawn reason on the entity.
Pre existing entities will return NATURAL if it was a non
persistenting Living Entity, SPAWNER for spawners,
or DEFAULT since data was not stored.

Additionally, add missing spawn reasons.

Co-authored-by: Aurora <aurora@relanet.eu>
Co-authored-by: Jakub Zacek <dawon@dawon.eu>
This commit is contained in:
Aikar
2019-03-24 00:21:23 -04:00
parent 452f8cf88b
commit ded424db46
2 changed files with 12 additions and 0 deletions

View File

@@ -206,6 +206,12 @@ public class CreatureSpawnEvent extends EntitySpawnEvent {
* When a creature is spawned by an enchantment
*/
ENCHANTMENT,
// Paper start - Fixes and additions to the SpawnReason API
/**
* When an entity spawns from an ominous item spawner
*/
OMINOUS_ITEM_SPAWNER,
// Paper end - Fixes and additions to the SpawnReason API
/**
* When a creature is spawned by a potion effect, for example:
* {@link org.bukkit.potion.PotionType#OOZING}, {@link org.bukkit.potion.PotionType#INFESTED}