Fixes and additions to the spawn reason API
Expose an entities spawn reason on the entity. Pre existing entities will return NATURAL if it was a non persistenting Living Entity, SPAWNER for spawners, or DEFAULT since data was not stored. Additionally, add missing spawn reasons. Co-authored-by: Aurora <aurora@relanet.eu> Co-authored-by: Jakub Zacek <dawon@dawon.eu>
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@@ -206,6 +206,12 @@ public class CreatureSpawnEvent extends EntitySpawnEvent {
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* When a creature is spawned by an enchantment
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*/
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ENCHANTMENT,
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// Paper start - Fixes and additions to the SpawnReason API
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/**
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* When an entity spawns from an ominous item spawner
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*/
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OMINOUS_ITEM_SPAWNER,
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// Paper end - Fixes and additions to the SpawnReason API
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/**
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* When a creature is spawned by a potion effect, for example:
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* {@link org.bukkit.potion.PotionType#OOZING}, {@link org.bukkit.potion.PotionType#INFESTED}
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