Refactored event calling so its front loading avoiding the lookup for each event call.
This now uses an annoymous class implementing IExecutor that facilitates direct event method handler calling Changed commands from being executed exclusively by a player to by a CommandSender to facilitate external command callers such as rcon Fixed CustomEventListener Merged in additional events Added getFullName to PluginDescriptionFile which returns the combination of Name and Version There's also a few bits of reformatting as it seems someones been editing with either tabs or dos eol :( By: stevenh <steven.hartland@multiplay.co.uk>
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@@ -13,15 +13,15 @@ public final class PluginCommand extends Command {
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this.usageMessage = "";
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}
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public boolean execute(Player player, String commandLabel, String[] args) {
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boolean cmdSuccess = owningPlugin.onCommand(player, this, commandLabel, args);
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public boolean execute(CommandSender sender, String commandLabel, String[] args) {
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boolean cmdSuccess = owningPlugin.onCommand(sender, this, commandLabel, args);
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if (!cmdSuccess && !usageMessage.isEmpty()) {
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String tmpMsg = usageMessage.replace("<command>", commandLabel);
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String[] usageLines = tmpMsg.split("\\n");
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for(String line: usageLines) {
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while (line.length() > 0) {
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int stripChars = (line.length() > 53 ? 53:line.length());
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player.sendMessage(ChatColor.RED + line.substring(0, stripChars));
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sender.sendMessage(ChatColor.RED + line.substring(0, stripChars));
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line = line.substring(stripChars);
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}
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}
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