Refactored event calling so its front loading avoiding the lookup for each event call.
This now uses an annoymous class implementing IExecutor that facilitates direct event method handler calling Changed commands from being executed exclusively by a player to by a CommandSender to facilitate external command callers such as rcon Fixed CustomEventListener Merged in additional events Added getFullName to PluginDescriptionFile which returns the combination of Name and Version There's also a few bits of reformatting as it seems someones been editing with either tabs or dos eol :( By: stevenh <steven.hartland@multiplay.co.uk>
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@@ -14,10 +14,10 @@ public class EntityListener implements Listener {
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public void onEntityDamageByEntity(EntityDamageByEntityEvent event) {
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}
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public void onEntityDamageByProjectile(EntityDamageByProjectileEvent event) {
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}
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public void onEntityCombust(EntityCombustEvent event) {
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}
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@@ -26,4 +26,10 @@ public class EntityListener implements Listener {
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public void onEntityExplode(EntityExplodeEvent event) {
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}
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public void onEntityDeath(EntityDeathEvent event) {
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}
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public void onEntityTarget(EntityTargetEvent event) {
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}
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}
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