Move watchdog and timings code to tick method, not tick loop itself.
By: md_5 <git@md-5.net>
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@@ -1,4 +1,4 @@
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From ebd2fb5ffe43e048d383ee3d2be17c8bac908656 Mon Sep 17 00:00:00 2001
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From 9d257eb2927d480f108701500d0a300d1ecd617d Mon Sep 17 00:00:00 2001
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From: md_5 <git@md-5.net>
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Date: Sun, 12 Jan 2014 21:07:18 +1100
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Subject: [PATCH] Replace AutoSave Mechanism
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@@ -6,10 +6,10 @@ Subject: [PATCH] Replace AutoSave Mechanism
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The problem here is that MinecraftServer.save(..), will attempt to sleep whilst all pending chunks are written to disk, however due to various and complicated bugs, it will wait for an incorrect amount of chunks, which may cause it to sleep for an overly long amount of time. Instead we will mimic the save-all command in its behaviour, which is both safe and performant.
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index eb7d918..85e9e53 100644
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index 7616d7b..588ce0a 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -571,7 +571,16 @@ public abstract class MinecraftServer implements ICommandListener, Runnable, IMo
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@@ -568,7 +568,16 @@ public abstract class MinecraftServer implements ICommandListener, Runnable, IMo
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if ((this.autosavePeriod > 0) && ((this.ticks % this.autosavePeriod) == 0)) { // CraftBukkit
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this.methodProfiler.a("save");
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this.t.savePlayers();
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