Skip Entity and Tile Entity ticking in chunks scheduled for unload (#1132)

Fixes #1131
This commit is contained in:
Mark Vainomaa
2018-05-30 23:31:55 +03:00
parent 0576336943
commit df3df43dea
24 changed files with 97 additions and 58 deletions

View File

@@ -9,7 +9,7 @@ Also allow turning off treasure maps all together as they can eat up Map ID's
which are limited in quantity.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 513c4b020..631aa6eb9 100644
index 06911639..50dc50a7 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -0,0 +0,0 @@ public class PaperWorldConfig {
@@ -28,7 +28,7 @@ index 513c4b020..631aa6eb9 100644
+ }
}
diff --git a/src/main/java/net/minecraft/server/EntityVillager.java b/src/main/java/net/minecraft/server/EntityVillager.java
index 9d201b14e..57fcc3c05 100644
index 9d201b14..57fcc3c0 100644
--- a/src/main/java/net/minecraft/server/EntityVillager.java
+++ b/src/main/java/net/minecraft/server/EntityVillager.java
@@ -0,0 +0,0 @@ public class EntityVillager extends EntityAgeable implements NPC, IMerchant {