Skip Entity and Tile Entity ticking in chunks scheduled for unload (#1132)

Fixes #1131
This commit is contained in:
Mark Vainomaa
2018-05-30 23:31:55 +03:00
parent 0576336943
commit df3df43dea
24 changed files with 97 additions and 58 deletions

View File

@@ -13,7 +13,7 @@ This should result in no noticeable speed reduction in generation for servers no
lagging, and let larger servers reduce this value according to their own desires.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 259f5c70..3df3b433 100644
index d5babe47..99bc456e 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -0,0 +0,0 @@ public class PaperWorldConfig {
@@ -34,7 +34,7 @@ index 259f5c70..3df3b433 100644
+
}
diff --git a/src/main/java/net/minecraft/server/PlayerChunk.java b/src/main/java/net/minecraft/server/PlayerChunk.java
index 045adbd3..20e734bc 100644
index 395386f2..baf72404 100644
--- a/src/main/java/net/minecraft/server/PlayerChunk.java
+++ b/src/main/java/net/minecraft/server/PlayerChunk.java
@@ -0,0 +0,0 @@ public class PlayerChunk {