Add more Zombie API
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@@ -107,4 +107,60 @@ public interface Zombie extends Monster, Ageable {
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* @param flag Whether this zombie can break doors
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* @param flag Whether this zombie can break doors
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*/
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*/
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void setCanBreakDoors(boolean flag);
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void setCanBreakDoors(boolean flag);
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// Paper start
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/**
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* Check if zombie is drowning
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*
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* @return True if zombie conversion process has begun
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*/
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boolean isDrowning();
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/**
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* Make zombie start drowning
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*
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* @param drownedConversionTime Amount of time until zombie converts from drowning
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*
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* @deprecated See {@link #setConversionTime(int)}
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*/
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@Deprecated
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void startDrowning(int drownedConversionTime);
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/**
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* Stop a zombie from starting the drowning conversion process
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*/
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void stopDrowning();
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/**
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* Set if zombie has its arms raised
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*
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* @param raised True to raise arms
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* @deprecated use {{@link #setAggressive(boolean)}}
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*/
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@Deprecated
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void setArmsRaised(boolean raised);
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/**
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* Check if zombie has arms raised
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*
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* @return True if arms are raised
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* @deprecated use {@link #isAggressive()}
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*/
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@Deprecated
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boolean isArmsRaised();
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/**
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* Check if this zombie will burn in the sunlight
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*
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* @return True if zombie will burn in sunlight
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*/
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boolean shouldBurnInDay();
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/**
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* Set if this zombie should burn in the sunlight
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*
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* @param shouldBurnInDay True to burn in sunlight
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*/
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void setShouldBurnInDay(boolean shouldBurnInDay);
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// Paper end
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}
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}
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