All entity stuff in org.bukkit moved to org.bukkit.entity

By: Dinnerbone <dinnerbone@dinnerbone.com>
This commit is contained in:
Bukkit/Spigot
2011-01-15 21:20:59 +00:00
parent 79b2b7fc32
commit e2fd2dfd00
46 changed files with 282 additions and 257 deletions

View File

@@ -0,0 +1,62 @@
package org.bukkit.entity;
/**
* Represents a living entity, such as a monster or player
*/
public interface LivingEntity extends Entity {
/**
* Gets the entitys health from 0-20, where 0 is dead and 20 is full
*
* @return Health represented from 0-20
*/
public int getHealth();
/**
* Sets the entitys health from 0-20, where 0 is dead and 20 is full
*
* @param health New health represented from 0-20
*/
public void setHealth(int health);
/**
* Throws an egg from the entity.
*/
public Egg throwEgg();
/**
* Throws a snowball from the entity.
*/
public Snowball throwSnowball();
/**
* Shoots an arrow from the entity.
*
* @return
*/
public Arrow shootArrow();
/**
* Returns whether this entity is inside a vehicle.
*
* @return
*/
public boolean isInsideVehicle();
/**
* Leave the current vehicle. If the entity is currently in a vehicle
* (and is removed from it), true will be returned, otherwise false will
* be returned.
*
* @return
*/
public boolean leaveVehicle();
/**
* Get the vehicle that this player is inside. If there is no vehicle,
* null will be returned.
*
* @return
*/
public Vehicle getVehicle();
}