SPIGOT-4871: Manually opened double chest doesn't have close animation
By: md_5 <git@md-5.net>
This commit is contained in:
@@ -55,6 +55,7 @@ import org.bukkit.craftbukkit.CraftWorld;
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import org.bukkit.craftbukkit.event.CraftEventFactory;
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import org.bukkit.craftbukkit.inventory.CraftContainer;
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import org.bukkit.craftbukkit.inventory.CraftInventory;
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import org.bukkit.craftbukkit.inventory.CraftInventoryDoubleChest;
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import org.bukkit.craftbukkit.inventory.CraftInventoryPlayer;
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import org.bukkit.craftbukkit.inventory.CraftInventoryView;
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import org.bukkit.craftbukkit.inventory.CraftItemStack;
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@@ -319,7 +320,15 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
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InventoryType type = inventory.getType();
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Container formerContainer = getHandle().activeContainer;
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IInventory iinventory = (inventory instanceof CraftInventory) ? ((CraftInventory) inventory).getInventory() : new org.bukkit.craftbukkit.inventory.InventoryWrapper(inventory);
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ITileInventory iinventory = null;
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if (inventory instanceof CraftInventoryDoubleChest) {
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iinventory = ((CraftInventoryDoubleChest) inventory).tile;
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} else if (inventory instanceof CraftInventory) {
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CraftInventory craft = (CraftInventory) inventory;
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if (craft.getInventory() instanceof ITileInventory) {
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iinventory = (ITileInventory) craft.getInventory();
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}
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}
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if (iinventory instanceof ITileInventory) {
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if (iinventory instanceof TileEntity) {
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