Correctly handle interactions with items on cooldown

This commit is contained in:
Jake Potrebic
2022-06-16 21:57:02 -07:00
parent 945f6ef6e6
commit e56f757b1c
2 changed files with 16 additions and 4 deletions

View File

@@ -555,6 +555,12 @@ public class CraftEventFactory {
}
public static PlayerInteractEvent callPlayerInteractEvent(net.minecraft.world.entity.player.Player who, Action action, BlockPos position, Direction direction, ItemStack itemstack, boolean cancelledBlock, InteractionHand hand, Vec3 targetPos) {
// Paper start - cancelledItem param
return CraftEventFactory.callPlayerInteractEvent(who, action, position, direction, itemstack, cancelledBlock, false, hand, targetPos);
}
public static PlayerInteractEvent callPlayerInteractEvent(net.minecraft.world.entity.player.Player who, Action action, BlockPos position, Direction direction, ItemStack itemstack, boolean cancelledBlock, boolean cancelledItem, InteractionHand hand, Vec3 targetPos) {
// Paper end - cancelledItem param
Player player = (who == null) ? null : (Player) who.getBukkitEntity();
CraftItemStack itemInHand = CraftItemStack.asCraftMirror(itemstack);
@@ -589,6 +595,11 @@ public class CraftEventFactory {
if (cancelledBlock) {
event.setUseInteractedBlock(Event.Result.DENY);
}
// Paper start
if (cancelledItem) {
event.setUseItemInHand(Result.DENY);
}
// Paper end
craftServer.getPluginManager().callEvent(event);
return event;