Add villager reputation API

== AT ==
public net.minecraft.world.entity.ai.gossip.GossipContainer$EntityGossips
public net.minecraft.world.entity.ai.gossip.GossipContainer$EntityGossips <init>()V
public net.minecraft.world.entity.ai.gossip.GossipContainer gossips
This commit is contained in:
Mariell Hoversholm
2020-04-22 23:29:20 +02:00
parent 82290d3060
commit e5e4cc7020
2 changed files with 94 additions and 0 deletions

View File

@@ -0,0 +1,46 @@
--- a/net/minecraft/world/entity/ai/gossip/GossipContainer.java
+++ b/net/minecraft/world/entity/ai/gossip/GossipContainer.java
@@ -216,6 +216,43 @@
public void remove(GossipType gossipType) {
this.entries.removeInt(gossipType);
}
+
+ // Paper start - Add villager reputation API
+ private static final GossipType[] TYPES = GossipType.values();
+ public com.destroystokyo.paper.entity.villager.Reputation getPaperReputation() {
+ Map<com.destroystokyo.paper.entity.villager.ReputationType, Integer> map = new java.util.EnumMap<>(com.destroystokyo.paper.entity.villager.ReputationType.class);
+ for (Object2IntMap.Entry<GossipType> type : this.entries.object2IntEntrySet()) {
+ map.put(toApi(type.getKey()), type.getIntValue());
+ }
+
+ return new com.destroystokyo.paper.entity.villager.Reputation(map);
+ }
+
+ public void assignFromPaperReputation(com.destroystokyo.paper.entity.villager.Reputation rep) {
+ for (GossipType type : TYPES) {
+ com.destroystokyo.paper.entity.villager.ReputationType api = toApi(type);
+
+ if (rep.hasReputationSet(api)) {
+ int reputation = rep.getReputation(api);
+ if (reputation == 0) {
+ this.entries.removeInt(type);
+ } else {
+ this.entries.put(type, reputation);
+ }
+ }
+ }
+ }
+
+ private static com.destroystokyo.paper.entity.villager.ReputationType toApi(GossipType type) {
+ return switch (type) {
+ case MAJOR_NEGATIVE -> com.destroystokyo.paper.entity.villager.ReputationType.MAJOR_NEGATIVE;
+ case MINOR_NEGATIVE -> com.destroystokyo.paper.entity.villager.ReputationType.MINOR_NEGATIVE;
+ case MINOR_POSITIVE -> com.destroystokyo.paper.entity.villager.ReputationType.MINOR_POSITIVE;
+ case MAJOR_POSITIVE -> com.destroystokyo.paper.entity.villager.ReputationType.MAJOR_POSITIVE;
+ case TRADING -> com.destroystokyo.paper.entity.villager.ReputationType.TRADING;
+ };
+ }
+ // Paper end - Add villager reputation API
}
static record GossipEntry(UUID target, GossipType type, int value) {