Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 565a5727 #533: Add consumed item, hand and consumeItem boolean to EntityShootBowEvent CraftBukkit Changes: 927200a9 #718: Add consumed item, hand and consumeItem boolean to EntityShootBowEvent
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@@ -9,42 +9,36 @@ diff --git a/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java b/sr
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java
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+++ b/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java
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@@ -0,0 +0,0 @@ package org.bukkit.event.entity;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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+import org.bukkit.entity.Projectile; // Paper
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.HandlerList;
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import org.bukkit.inventory.ItemStack;
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@@ -0,0 +0,0 @@ public class EntityShootBowEvent extends EntityEvent implements Cancellable {
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private Entity projectile;
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private final float force;
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private boolean consumeItem;
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private boolean cancelled;
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+ // Paper start
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+ private boolean consumeArrow = true;
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+ private final ItemStack arrowItem;
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+ @Deprecated
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+ public void setConsumeArrow(boolean consumeArrow) {
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+ this.consumeArrow = consumeArrow;
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+ }
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+ public boolean getConsumeArrow() {
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+ return consumeArrow;
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+ }
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+ @NotNull
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+ public ItemStack getArrowItem() {
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+ return arrowItem;
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+ this.setConsumeItem(consumeArrow);
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+ }
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+
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+ @Deprecated
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public EntityShootBowEvent(@NotNull final LivingEntity shooter, @Nullable final ItemStack bow, @NotNull final Entity projectile, final float force) {
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+ this(shooter, bow, new ItemStack(org.bukkit.Material.AIR), projectile, force);
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+ public boolean getConsumeArrow() {
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+ return this.shouldConsumeItem();
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+ }
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+
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+ @NotNull @Deprecated
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+ public ItemStack getArrowItem() {
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+ return this.getConsumable();
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+ }
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+
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+ @Deprecated
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+ public EntityShootBowEvent(@NotNull final LivingEntity shooter, @Nullable final ItemStack bow, @NotNull final Entity projectile, final float force) {
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+ this(shooter, bow, new ItemStack(org.bukkit.Material.AIR), projectile, force);
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+ }
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+ @Deprecated
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+ public EntityShootBowEvent(@NotNull final LivingEntity shooter, @Nullable final ItemStack bow, @NotNull ItemStack arrowItem, @NotNull final Entity projectile, final float force) {
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+ this(shooter, bow, arrowItem, projectile, EquipmentSlot.HAND, force, true);
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+ }
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+ // Paper end
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public EntityShootBowEvent(@NotNull final LivingEntity shooter, @Nullable final ItemStack bow, @Nullable final ItemStack consumable, @NotNull final Entity projectile, @NotNull final EquipmentSlot hand, final float force, final boolean consumeItem) {
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super(shooter);
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+ this.arrowItem = arrowItem;
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+ // Paper end
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this.bow = bow;
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this.projectile = projectile;
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this.force = force;
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