Restructure PaperSpigot as a new set of modules
Allows us much greater control over the Spigot portion of the code and makes us more "proper" Credit to @Dmck2b for originally passing the idea along a while back
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@@ -0,0 +1,33 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: BlackHole <black-hole@live.com>
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Date: Tue, 16 Jul 2013 22:34:50 +0200
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Subject: [PATCH] Call EntityChangeBlockEvent for Fire Arrows hitting TNT
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Adds BUKKIT-4355
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diff --git a/src/main/java/net/minecraft/server/BlockTNT.java b/src/main/java/net/minecraft/server/BlockTNT.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/BlockTNT.java
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+++ b/src/main/java/net/minecraft/server/BlockTNT.java
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@@ -0,0 +0,0 @@ public class BlockTNT extends Block {
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public boolean interact(World world, int i, int j, int k, EntityHuman entityhuman, int l, float f, float f1, float f2) {
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if (entityhuman.bF() != null && entityhuman.bF().getItem() == Items.FLINT_AND_STEEL) {
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- this.a(world, i, j, k, 1, entityhuman);
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+ this.a(world, i, j, k, 1, (EntityLiving) entityhuman); // Spigot - Fix decompile error!
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world.setAir(i, j, k);
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entityhuman.bF().damage(1, entityhuman);
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return true;
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@@ -0,0 +0,0 @@ public class BlockTNT extends Block {
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EntityArrow entityarrow = (EntityArrow) entity;
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if (entityarrow.isBurning()) {
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+ // CraftBukkit start
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+ if (org.bukkit.craftbukkit.event.CraftEventFactory.callEntityChangeBlockEvent(entityarrow, i, j, k, Blocks.AIR, 0).isCancelled()) {
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+ return;
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+ }
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+ // CraftBukkit end
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this.a(world, i, j, k, 1, entityarrow.shooter instanceof EntityLiving ? (EntityLiving) entityarrow.shooter : null);
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world.setAir(i, j, k);
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}
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--
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