Restructure PaperSpigot as a new set of modules
Allows us much greater control over the Spigot portion of the code and makes us more "proper" Credit to @Dmck2b for originally passing the idea along a while back
This commit is contained in:
109
CraftBukkit-Patches/0070-Fix-Biome-Decoration-Crashes.patch
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109
CraftBukkit-Patches/0070-Fix-Biome-Decoration-Crashes.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: md_5 <git@md-5.net>
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Date: Sun, 5 Jan 2014 09:35:01 +1100
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Subject: [PATCH] Fix Biome Decoration Crashes
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We don't really know what affect this will have on the terrain generation, but its better than crashing and not having terrain generate at all!
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diff --git a/src/main/java/net/minecraft/server/BiomeDecorator.java b/src/main/java/net/minecraft/server/BiomeDecorator.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/BiomeDecorator.java
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+++ b/src/main/java/net/minecraft/server/BiomeDecorator.java
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@@ -0,0 +0,0 @@ public class BiomeDecorator {
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for (j = 0; j < this.z; ++j) {
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k = this.c + this.b.nextInt(16) + 8;
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l = this.d + this.b.nextInt(16) + 8;
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- i1 = this.b.nextInt(this.a.getHighestBlockYAt(k, l) * 2);
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+ i1 = this.b.nextInt(this.getHighestBlockYAt(k, l) * 2); // Spigot
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WorldGenerator worldgenerator = biomebase.b(this.b);
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worldgenerator.generate(this.a, this.b, k, i1, l);
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@@ -0,0 +0,0 @@ public class BiomeDecorator {
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for (j = 0; j < this.A; ++j) {
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k = this.c + this.b.nextInt(16) + 8;
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l = this.d + this.b.nextInt(16) + 8;
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- i1 = this.b.nextInt(this.a.getHighestBlockYAt(k, l) * 2);
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+ i1 = this.b.nextInt(this.getHighestBlockYAt(k, l) * 2); // Spigot
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(new WorldGenDeadBush(Blocks.DEAD_BUSH)).generate(this.a, this.b, k, i1, l);
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}
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@@ -0,0 +0,0 @@ public class BiomeDecorator {
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k = this.c + this.b.nextInt(16) + 8;
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l = this.d + this.b.nextInt(16) + 8;
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- for (i1 = this.b.nextInt(this.a.getHighestBlockYAt(k, l) * 2); i1 > 0 && this.a.isEmpty(k, i1 - 1, l); --i1) {
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+ for (i1 = this.b.nextInt(this.getHighestBlockYAt(k, l) * 2); i1 > 0 && this.a.isEmpty(k, i1 - 1, l); --i1) { // Spigot
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;
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}
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@@ -0,0 +0,0 @@ public class BiomeDecorator {
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if (this.b.nextInt(8) == 0) {
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k = this.c + this.b.nextInt(16) + 8;
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l = this.d + this.b.nextInt(16) + 8;
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- i1 = this.b.nextInt(this.a.getHighestBlockYAt(k, l) * 2);
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+ i1 = this.b.nextInt(this.getHighestBlockYAt(k, l) * 2); // Spigot
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this.r.generate(this.a, this.b, k, i1, l);
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}
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}
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@@ -0,0 +0,0 @@ public class BiomeDecorator {
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if (this.b.nextInt(4) == 0) {
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j = this.c + this.b.nextInt(16) + 8;
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k = this.d + this.b.nextInt(16) + 8;
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- l = this.b.nextInt(this.a.getHighestBlockYAt(j, k) * 2);
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+ l = this.b.nextInt(this.getHighestBlockYAt(j, k) * 2); // Spigot
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this.q.generate(this.a, this.b, j, l, k);
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}
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if (this.b.nextInt(8) == 0) {
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j = this.c + this.b.nextInt(16) + 8;
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k = this.d + this.b.nextInt(16) + 8;
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- l = this.b.nextInt(this.a.getHighestBlockYAt(j, k) * 2);
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+ l = this.b.nextInt(this.getHighestBlockYAt(j, k) * 2); // Spigot
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this.r.generate(this.a, this.b, j, l, k);
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}
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for (j = 0; j < this.C; ++j) {
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k = this.c + this.b.nextInt(16) + 8;
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l = this.d + this.b.nextInt(16) + 8;
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- i1 = this.b.nextInt(this.a.getHighestBlockYAt(k, l) * 2);
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+ i1 = this.b.nextInt(this.getHighestBlockYAt(k, l) * 2); // Spigot
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this.t.generate(this.a, this.b, k, i1, l);
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}
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for (j = 0; j < 10; ++j) {
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k = this.c + this.b.nextInt(16) + 8;
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l = this.d + this.b.nextInt(16) + 8;
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- i1 = this.b.nextInt(this.a.getHighestBlockYAt(k, l) * 2);
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+ i1 = this.b.nextInt(this.getHighestBlockYAt(k, l) * 2); // Spigot
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this.t.generate(this.a, this.b, k, i1, l);
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}
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if (this.b.nextInt(32) == 0) {
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j = this.c + this.b.nextInt(16) + 8;
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k = this.d + this.b.nextInt(16) + 8;
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- l = this.b.nextInt(this.a.getHighestBlockYAt(j, k) * 2);
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+ l = this.b.nextInt(this.getHighestBlockYAt(j, k) * 2); // Spigot
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(new WorldGenPumpkin()).generate(this.a, this.b, j, l, k);
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}
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for (j = 0; j < this.D; ++j) {
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k = this.c + this.b.nextInt(16) + 8;
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l = this.d + this.b.nextInt(16) + 8;
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- i1 = this.b.nextInt(this.a.getHighestBlockYAt(k, l) * 2);
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+ i1 = this.b.nextInt(this.getHighestBlockYAt(k, l) * 2); // Spigot
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this.u.generate(this.a, this.b, k, i1, l);
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}
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@@ -0,0 +0,0 @@ public class BiomeDecorator {
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this.a(1, this.n, 0, 16);
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this.b(1, this.o, 16, 16);
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}
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+
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+ // Spigot Start
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+ private int getHighestBlockYAt(int x, int z)
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+ {
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+ return Math.max( 1, this.a.getHighestBlockYAt( x, z ) );
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+ }
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+ // Spigot End
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}
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--
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